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__NOTOC__ | |||
This function is used to show or hide the local player's chat. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool showChat ( bool show ) | bool showChat ( bool show ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | |||
*'''show:''' A boolean value determining whether to show (''true'') or hide (''false'') the chat. | |||
===Returns=== | |||
Returns ''true'' if the player's chat was shown or hidden successfully, ''false'' otherwise. | |||
==Example== | |||
This example toggle's the player's chat when they press the "'''i'''" key. | |||
<syntaxhighlight lang="lua"> | |||
local isChatVisible = true -- let's assume the chat is visible | |||
function chat ( key, keyState ) | |||
if ( isChatVisible ) then -- if it's on | |||
showChat ( false ) -- turn it off | |||
isChatVisible = false | |||
else showChat ( true ) -- if it's off | |||
isChatVisible = true -- turn it on | |||
end | |||
end | |||
bindKey ( "i", "down", "toggle chat", chat ) -- the player's "i" key will toggle the chat | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Cursor_functions}} |
Revision as of 16:32, 1 August 2007
This function is used to show or hide the local player's chat.
Syntax
bool showChat ( bool show )
Required Arguments
- show: A boolean value determining whether to show (true) or hide (false) the chat.
Returns
Returns true if the player's chat was shown or hidden successfully, false otherwise.
Example
This example toggle's the player's chat when they press the "i" key.
local isChatVisible = true -- let's assume the chat is visible function chat ( key, keyState ) if ( isChatVisible ) then -- if it's on showChat ( false ) -- turn it off isChatVisible = false else showChat ( true ) -- if it's off isChatVisible = true -- turn it on end end bindKey ( "i", "down", "toggle chat", chat ) -- the player's "i" key will toggle the chat
See Also