ShowCursor: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is used to show or hide a player's cursor for 'click-events'. | |||
This | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool showCursor ( player thePlayer, bool show ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''' The player you want to show or hide the cursor of. | |||
*''' | *'''show''' A boolean value determining whether to show ( true ) or hide ( false ) the cursor. | ||
*''' | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the player's cursor was shown or hidden successfully, otherwise ''false''. | |||
Returns ''true'' if | |||
==Example== | ==Example== | ||
This example shows the players cursor, then prints "success" if it was shown successfully. | |||
This example | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | thePlayer = getPlayerFromNick ( "Dave" ) -- grab the player named Dave | ||
if ( thePlayer ) then -- if we got him | |||
-- | showCursor ( thePlayer, true ) -- make his cursor show | ||
if ( isCursorShowing ( thePlayer ) ) then -- did it show? | |||
outputChatBox ( "success" ) -- print "success" to the chat box | |||
end | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Cursor_functions}} | |||
{{ | |||
Revision as of 21:06, 3 November 2006
This function is used to show or hide a player's cursor for 'click-events'.
Syntax
bool showCursor ( player thePlayer, bool show )
Required Arguments
- thePlayer The player you want to show or hide the cursor of.
- show A boolean value determining whether to show ( true ) or hide ( false ) the cursor.
Returns
Returns true if the player's cursor was shown or hidden successfully, otherwise false.
Example
This example shows the players cursor, then prints "success" if it was shown successfully.
thePlayer = getPlayerFromNick ( "Dave" ) -- grab the player named Dave if ( thePlayer ) then -- if we got him showCursor ( thePlayer, true ) -- make his cursor show if ( isCursorShowing ( thePlayer ) ) then -- did it show? outputChatBox ( "success" ) -- print "success" to the chat box end end
See Also