Slothman/Slothbot: Difference between revisions
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'''Advanced movement:''' | '''Advanced movement:''' | ||
If theres obstacles blocking a bot's path, the bot will attempt to get around or over it instead of just walking into a wall for eternity | If theres obstacles blocking a bot's path, the bot will attempt to get around or over it instead of just walking into a wall for eternity | ||
'''Multiple modes of playing:''' | |||
*"hunting" - travel pathways untill finding an enemy or teammate | |||
*"waiting" - stand still untill an enemy of teammate comes into view | |||
*"guarding" - the bot will attack any enemy that comes within sight, but not move from its spawn position | |||
*"following" - the bot will follow a player or bot while attacking enemies | |||
*"chasing" - the bot will attack an anemy bot or player | |||
'''Gamemode/Script integration:''' | '''Gamemode/Script integration:''' | ||
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==SERVER FUNCTIONS== | ==SERVER FUNCTIONS== | ||
===spawnBot=== | |||
This function spawns a bot ingame | |||
==Syntax== | |||
<syntaxhighlight lang="lua"> | |||
bool spawnBot ( element theBot, float x, float y, float z, [ int rotation = 0, int skinID = 0, int interior = 0, int dimension = 0, team theTeam = nil, int weapon = nil, string theMode = "hunting", string theModesubject = nil ] ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''x:''' The x co-ordinate to spawn the bot at | |||
*'''y:''' The y co-ordinate to spawn the bot at | |||
*'''z:''' The z co-ordinate to spawn the bot at | |||
===Optional Arguments=== | |||
*'''rotation:''' rotation of the bot on spawn | |||
*'''skinID:''' bots skin on spawn | |||
*'''interior:''' interior the bot will spawn into | |||
*'''dimension:''' The ID of the [[dimension]] that the bot should be in | |||
*'''theTeam:''' the team the bot will join | |||
*'''theMode:''' the action the bot will be performing when spawned (see "modes of playing" above) | |||
*'''theModeSubject:''' if theMode is "chasing" or "hunting" this arg is needed to tell the bot what opponent to chase or teammate to follow | |||
===setBotHunt=== | |||
This function sets the bot operating mode to "hunting" | |||
==Syntax== | |||
<syntaxhighlight lang="lua"> | |||
bool setBotHunt ( element theBot ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''theBot:''' The bot you want to hunt | |||
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setBotHunt (theped)- makes the bot travel pathways untill finding an enemy or teammate | setBotHunt (theped)- makes the bot travel pathways untill finding an enemy or teammate |
Revision as of 04:01, 4 April 2010
Slothbot
This is a resource designed to allow scripts or gamemodes to insert a ped into the game that roughly simulates combat with a player.
FEATURES:
Teamplay: The bot is capable of identifying friend from foe
Map Navigation: When the bot is placed in a map that has suitable pathways marked out (see below on how to do that) the bot will navigate the map, seeking out enemies. Without pathways, a bot can still think for itself, but wont move around as profficiently.
Cooperation: Bots can automatically team up with teammates (either player or bot) by meeting up with them and sticking together
Advanced movement: If theres obstacles blocking a bot's path, the bot will attempt to get around or over it instead of just walking into a wall for eternity
Multiple modes of playing:
- "hunting" - travel pathways untill finding an enemy or teammate
- "waiting" - stand still untill an enemy of teammate comes into view
- "guarding" - the bot will attack any enemy that comes within sight, but not move from its spawn position
- "following" - the bot will follow a player or bot while attacking enemies
- "chasing" - the bot will attack an anemy bot or player
Gamemode/Script integration: This script provides several functions and events to allow other resources to see and control what the bot's are doing, and even take control of certain behaviour.
SERVER EVENTS
onBotFindEnemy
This triggers when a bot locates an enemy, This event can be cancelled.
Parameters
element enemy
- enemy: The Player or Ped the bot has spotted
Source
The source of this event is the Bot that has found an enemy
onBotWasted
This triggers when a bot is killed.
Parameters
element attacker, float weapon, float bodypart
- attacker: The Element that killed the bot
- weapon: The weapon id used to kill the bot
- bodypart: The bodypart id that was hit to kill the bot
Source
The source of this event is the Bot that died
onBotSpawned
This triggers when a bot is spawned.
Source
The source of this event is the Bot that spawned
onBotFollow
This triggers when a bot starts following a teammate
Parameters
element leader
- leader: The Player or Ped the bot has started following
Source
The source of this event is the Bot that starts following a teammate
SERVER FUNCTIONS
spawnBot
This function spawns a bot ingame
Syntax
bool spawnBot ( element theBot, float x, float y, float z, [ int rotation = 0, int skinID = 0, int interior = 0, int dimension = 0, team theTeam = nil, int weapon = nil, string theMode = "hunting", string theModesubject = nil ] )
Required Arguments
- x: The x co-ordinate to spawn the bot at
- y: The y co-ordinate to spawn the bot at
- z: The z co-ordinate to spawn the bot at
Optional Arguments
- rotation: rotation of the bot on spawn
- skinID: bots skin on spawn
- interior: interior the bot will spawn into
- dimension: The ID of the dimension that the bot should be in
- theTeam: the team the bot will join
- theMode: the action the bot will be performing when spawned (see "modes of playing" above)
- theModeSubject: if theMode is "chasing" or "hunting" this arg is needed to tell the bot what opponent to chase or teammate to follow
setBotHunt
This function sets the bot operating mode to "hunting"
Syntax
bool setBotHunt ( element theBot )
Required Arguments
- theBot: The bot you want to hunt
setBotHunt (theped)- makes the bot travel pathways untill finding an enemy or teammate
setBotWait (theped)- makes the bot stand still untill an enemy of teammate comes into view
setBotChase(theped, target)- makes the bot attack an anemy bot or player (target)
setBotFollow(theped, leader)- makes the bot follow a teammate bot or player (leader
setBotGuard(theped, x, y, z)- makes the bot move to the xyz coords and stay there while attacking any enemies
setBotTeam (theped, team) - sets the bot's team (handy if you want to change their loyalties after spawning)
getBotAttackEnabled(theped) - returns true if the bot is allowed to shoot, false otherwise.
setBotAttackEnabled(theped, bool) - controls if a bot is allowed to shoot or should hold its fire
getBotMode(theped) - returns the mode the bot is in (chasing, waiting, guarding, hunting, following) if the bot is chasing or following, it will return the mode and the modesubject
ispedbot(theped) - returns true if the ped is a bot, false otherwise.