SpawnVehicle: Difference between revisions
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addCommandHandler ( "car", spawncar ) | addCommandHandler ( "car", spawncar ) | ||
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Revision as of 19:00, 24 August 2008
Spawns a vehicle at any given position and rotation
Syntax
bool spawnVehicle ( vehicle theVehicle, float x, float y, float z, float rx, float ry, float rz )
Required Arguments
- theVehicle: The vehicle you wish to spawn
- x: The x position you wish to spawn the vehicle at
- y: The x position you wish to spawn the vehicle at
- z: The x position you wish to spawn the vehicle at
- rx: The x rotation you wish to spawn the vehicle at
- ry: The y rotation you wish to spawn the vehicle at
- rz: The z rotation you wish to spawn the vehicle at
Returns
Returns true if the vehicle spawned successfully, false if the passed argument does not exist or is not a vehicle.
Example
There is currently no example - Do you have one? if so submit it!
Click to collapse [-]
Example: ServerThis script spawns a car 5 units to the right of player (NEEDS CHECKING).
function spawncar( source, commandName, carid ) if ( isPlayerInVehicle ( source ) == false ) then local x, y, z = getElementPosition ( source ) local rotZ = getPlayerRotation ( source ) x = x + ( ( math.cos ( math.rad ( rotZ ) ) ) * 5 ) y = y + ( ( math.sin ( math.rad ( rotZ ) ) ) * 5 ) if ( spawnVehicle ( carid, x, y, z, 0, 0, rotZ ) ) then outputChatBox ( "You spawned a car!", source, 0, 255, 0, true ) else outputChatBox ( "Failed to spawn a car!", source, 0, 255, 0, true ) end end end addCommandHandler ( "car", spawncar )