SpawnVehicle: Difference between revisions

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addCommandHandler ( "car", spawncar )
addCommandHandler ( "car", spawncar )
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==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Vehicle functions}}
[[Category:Incomplete]]

Revision as of 19:00, 24 August 2008

Spawns a vehicle at any given position and rotation

Syntax

bool spawnVehicle ( vehicle theVehicle, float x, float y, float z, float rx, float ry, float rz )

Required Arguments

  • theVehicle: The vehicle you wish to spawn
  • x: The x position you wish to spawn the vehicle at
  • y: The x position you wish to spawn the vehicle at
  • z: The x position you wish to spawn the vehicle at
  • rx: The x rotation you wish to spawn the vehicle at
  • ry: The y rotation you wish to spawn the vehicle at
  • rz: The z rotation you wish to spawn the vehicle at

Returns

Returns true if the vehicle spawned successfully, false if the passed argument does not exist or is not a vehicle.

Example

There is currently no example - Do you have one? if so submit it!

Click to collapse [-]
Example: Server

This script spawns a car 5 units to the right of player (NEEDS CHECKING).

function spawncar( source, commandName, carid )
	if ( isPlayerInVehicle ( source ) == false ) then
		local x, y, z = getElementPosition ( source )
		local rotZ = getPlayerRotation ( source )
		x = x + ( ( math.cos ( math.rad ( rotZ ) ) ) * 5 )
		y = y + ( ( math.sin ( math.rad ( rotZ ) ) ) * 5 )
		if ( spawnVehicle ( carid, x, y, z, 0, 0, rotZ ) ) then
			outputChatBox ( "You spawned a car!", source, 0, 255, 0, true )
		else
			outputChatBox ( "Failed to spawn a car!", source, 0, 255, 0, true )
		end
	end
end
addCommandHandler ( "car", spawncar )