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  • ...lygon. You can create water elements with [[createWater]] or through a &lt;water/&gt; map element. <syntaxhighlight lang="xml"><water posX1="" posY1="" posZ1="" posX2="" posY2="" posZ2="" posX3="" posY3="" pos
    1 KB (183 words) - 18:46, 15 April 2021
  • {{Server client function}} ...ction resets the water of the GTA world back to its default level. [[water|Water elements]] are not affected.
    739 bytes (79 words) - 14:30, 7 August 2016
  • ...lygon. You can create water elements with [[createWater]] or through a &lt;water/&gt; map element. <syntaxhighlight lang="xml"><water posX1="" posY1="" posZ1="" posX2="" posY2="" posZ2="" posX3="" posY3="" pos
    1 KB (185 words) - 18:50, 15 April 2021
  • {{Server client function}} This function reset the water color of the GTA world to default.
    634 bytes (69 words) - 14:30, 7 August 2016
  • {{Server client function}} Gets the world position of a vertex (i.e. corner) of a [[water]] area. Each water area is either a triangle or quad (rectangle) so each has 3 or 4 corners.
    1 KB (151 words) - 17:10, 2 January 2022
  • {{Client function}} This function determines whether [[water]] is drawn last in the rendering order.
    813 bytes (81 words) - 14:33, 5 January 2014
  • {{Client function}} This function changes the [[water]] rendering order.
    901 bytes (89 words) - 14:30, 5 January 2014
  • {{Server client function}} This function changes the water color of the GTA world.
    1 KB (191 words) - 15:02, 7 August 2016
  • {{Client event}} .... This event is even triggered when vehicles merely come into contact with water, so not every trigger is an indication of actual drowning.
    724 bytes (95 words) - 13:03, 4 October 2016
  • {{Client function}} ...nction allows you to retrieve the water level from a certain location. The water level is 0 in most places though it can vary (e.g. it's higher near the dam
    2 KB (300 words) - 10:19, 30 January 2022
  • {{Client event}} This event is fired when a ped is hit by a water cannon.
    1 KB (189 words) - 12:14, 8 February 2015
  • {{Server client function}} This function returns the water color of the GTA world.
    2 KB (280 words) - 15:02, 7 August 2016
  • {{Client event}} This event is fired when a player is hit by a water cannon.
    1 KB (178 words) - 01:57, 7 April 2018
  • {{Server client function}} {{OOP||[[Water]].resetColor}}
    663 bytes (78 words) - 22:22, 1 March 2021
  • {{Server client function}} Sets the world position of a corner point of a water area.
    2 KB (196 words) - 16:58, 11 May 2017
  • {{Server client function}} ...d to determine whether or not a player is currently in water. Player is in water only if breath bar appears.
    1 KB (136 words) - 06:08, 22 September 2021
  • {{Server client function}} Sets the height of some or all the water in the game world.
    4 KB (514 words) - 23:09, 22 October 2023
  • {{RU/Server client function}} Creates an area of [[water]].
    2 KB (319 words) - 17:25, 28 July 2011
  • {{Server client function}} This function checks whether an [[element]] is submerged in water.
    2 KB (200 words) - 00:23, 18 April 2015
  • {{Client function}} [[Image:Fxwaterhydrant.png|thumb|200px|Water hydrant]]
    1 KB (151 words) - 12:49, 18 August 2015
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