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  • The Weapon class represents a custom static weapon. Weapon elements created by [[CreateWeapon|createWeapon]] can be manipulated with t The element type of this class is '''"weapon"'''.
    405 bytes (53 words) - 10:49, 15 April 2021
  • ...ss represents the projectiles of certain weapons that are created when the weapon is fired. Alternatively these can be created using [[createProjectile|creat {{Client projectile functions}}
    526 bytes (67 words) - 10:18, 15 April 2021
  • {{Server client function}} ***''vector2'': a 2D vector, used in the [[Vector/Vector2|Vector2]] class.
    3 KB (374 words) - 17:53, 2 March 2023
  • ...unctions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below. *Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weap
    5 KB (603 words) - 22:04, 5 December 2018
  • ...unctions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below. *Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weap
    6 KB (664 words) - 11:07, 1 February 2024
  • <pageclass class="client"></pageclass> ...f Multi Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[
    2 KB (215 words) - 11:21, 9 April 2014
  • ...unctions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.''' **''Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weap
    9 KB (1,027 words) - 15:24, 17 January 2017
  • {{Server client function}} ...he <nowiki>id=".."</nowiki> attribute in the .map file), NOT the model ID, weapon ID or similiar.}}
    2 KB (220 words) - 14:41, 26 March 2017
  • {|class="wikitable sortable" style="text-align:center; margin: 1em auto 1em auto; b ...| ID || class="unsortable" | ID модели || class="unsortable" | Боезапас || class="unsortable" | Общий боеприпас в слоте
    8 KB (508 words) - 13:12, 7 June 2022
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • {| class="wikitable" style="width: auto; text-align: center; table-layout: fixed;" {| class="wikitable" style="width: auto; text-align: center; table-layout: fixed;"
    24 KB (3,169 words) - 12:05, 20 September 2023
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. * You can now detect element interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimension
    28 KB (3,414 words) - 19:46, 16 June 2023
  • {| class="wikitable" This crash usually occurs when you fire a weapon while the corrupt model is streamed in (physically nearby).
    15 KB (2,541 words) - 21:09, 28 March 2024