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  • This function gets the position of the camera and the position of the point it is facing. float float float float float float float float getCameraMatrix ( player thePlayer )
    1 KB (199 words) - 08:03, 10 October 2020
  • ...on of a ped, e.g. where its camera will look at. Don't confuse this with [[getCameraMatrix]], because that function is designed for fixed (scripted) camera moves. ...is the local player, it will also change where his camera is looking at if it isn't fixed (i.e. camera target is the local player).
    2 KB (209 words) - 18:42, 12 February 2021
  • ...e camera lies, the last three are the point the camera faces (or the point it "looks at"). {{OOP||[[player]]:setCameraMatrix|cameraMatrix|getCameraMatrix}}
    4 KB (543 words) - 08:29, 10 October 2020
  • ...e camera lies, the last three are the point the camera faces (or the point it "looks at"). {{OOP||[[player]]:setCameraMatrix|cameraMatrix|getCameraMatrix}}
    4 KB (543 words) - 10:33, 11 August 2019
  • If every argument is correct, this function returns ''true''. If not, it will return ''false'' plus an error message. ...chlight that originates in the camera position and targets to the front of it.
    1 KB (174 words) - 11:12, 20 March 2019
  • [[Image:Drawcircleonelementdemo.jpg|thumb|Example of how it should looks like.|304x250px]] * '''TheElement''': The element you want to draw the text on it.
    2 KB (204 words) - 08:13, 19 October 2022
  • If every argument is correct, this function returns ''true''. If not, it will return ''false'' plus an error message. setSearchLightStartPosition(searchLight, getCameraMatrix())
    1 KB (155 words) - 11:12, 20 March 2019
  • [[Image:dxDrawTextOnElement.png|thumb|Example of how it should looks like.|284x230px]] * ''TheElement'': The element you want to draw the text on it.
    4 KB (566 words) - 22:13, 23 May 2020
  • ...these three coordinates, a single Vector3 object may be inserted to clone it. ...''Make sure that you put this code in a resource which has OOP enabled, or it won't work'''.
    10 KB (1,278 words) - 12:10, 15 January 2022
  • It can also be used to interpolate 2D vectors or scalars by only setting some ...the beginning of the interpolation, 1 at the end). If it is higher than 1, it will start from the beginning.
    9 KB (1,196 words) - 00:34, 30 April 2021
  • ...rough" surfaces and will always behave as if the argument is set to FALSE (It will never hit).}} ...ecified element. This is usually set to the object you are tracing from so it does not interfere with the results.
    8 KB (1,061 words) - 14:44, 27 June 2020