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  • bool setWeatherBlended ( int weatherID ) This example sets the weather to sunny, then makes it change to a foggy over the period of one-two hours (assuming that a in-game
    1 KB (151 words) - 10:31, 24 June 2018
  • ...weather]] to the given valid value. To change the weather gradually, see [[setWeatherBlended]]. setWeather(weatherID) --Set the weather and let the player know he did it
    1 KB (173 words) - 19:09, 21 August 2018
  • Weather can be changed using [[setWeather]] and [[setWeatherBlended]] functions. In GTA: SA, every weather has different parameters for the sun ...the weathers are described without taking that into account. Also, using [[setWeatherBlended]] allows for more undocumented effects.
    5 KB (738 words) - 07:20, 1 January 2022
  • Weather can be changed using [[setWeather]] and [[setWeatherBlended]] functions. In GTA: SA, every weather has different parameters for the sun ...the weathers are described without taking that into account. Also, using [[setWeatherBlended]] allows for more undocumented effects.
    5 KB (738 words) - 22:05, 5 December 2018
  • Weather can be changed using [[setWeather]] and [[setWeatherBlended]] functions. In GTA: SA, every weather has different parameters for the sun ...the weathers are described without taking that into account. Also, using [[setWeatherBlended]] allows for more undocumented effects.
    7 KB (1,032 words) - 05:58, 22 March 2016
  • * Fix vehicle.handling and add [[setVehicleHandling|setter]] to it * Increase reliability of weather blending functions and consistency of [[setWeatherBlended]] and [[getWeather]] ([https://bugs.mtasa.com/view.php?id=5204 Mantis 00052
    17 KB (2,101 words) - 19:39, 29 December 2022