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  • ====Client==== ==== Server ====
    1 KB (183 words) - 16:07, 7 September 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    969 bytes (118 words) - 14:21, 10 October 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    799 bytes (96 words) - 05:37, 22 March 2016
  • {{Server client function}} ...the current gravity level for the context in which it is called (server or client).
    859 bytes (103 words) - 09:53, 7 March 2010
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi hanno a disposizione più inform Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, come effetti visivi o elementi GUI.
    2 KB (244 words) - 00:30, 13 June 2008
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    1 KB (209 words) - 16:18, 30 January 2009
  • ===Client=== === Server ===
    2 KB (263 words) - 19:41, 29 December 2022
  • {{Server client function}} ===Client===
    797 bytes (47 words) - 17:04, 27 September 2016
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (285 words) - 14:45, 24 October 2018
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (278 words) - 16:16, 26 December 2012
  • {{Server client function}}
    69 bytes (6 words) - 22:24, 1 July 2019
  • {{Client event}} ...except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to jo
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{RU/Server client function}}
    52 bytes (7 words) - 18:42, 17 February 2014
  • {{Client event}} ...gered on the source player's client. (Use [[onClientResourceStop]] to save client side data when the local player quits.)
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Server client function}} This function resets the far clip distance to its default state.
    878 bytes (103 words) - 13:14, 3 August 2014
  • {{Server client function}} This function returns the moon size.
    923 bytes (112 words) - 17:07, 20 May 2020
  • {{Server client function}} Added to client side.
    979 bytes (123 words) - 17:32, 27 February 2016
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Server event}} *'''thePreviousAccount''': The account the client was logged in as
    849 bytes (106 words) - 16:21, 13 February 2015
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (218 words) - 14:46, 16 December 2014
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