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  • This function is used to get the size of the sun. {{Note|The function will return ''false'' server-side if sun size has not been set before the function is called.}}
    880 bytes (119 words) - 17:04, 20 May 2020
  • This function is used to set the size of the sun. *'''Size:''' The size you want the sun to be in the sky.
    726 bytes (101 words) - 12:03, 29 March 2013
  • This function is used to get the color of the sun. Returns the color of the sun as six numbers, false if its default.
    835 bytes (108 words) - 17:02, 28 June 2011
  • This function is used to reset the size of the sun to its normal size. Returns true if the size of the sun was reset, false otherwise.
    563 bytes (70 words) - 19:05, 14 March 2011
  • This function is used to reset the color of the sun to its normal color. Returns true if the color of the sun was reset, false otherwise.
    573 bytes (70 words) - 19:26, 14 March 2011
  • This function is used to set the color of the sun. *'''aRed:''' The amount of red (0-255) you want the sun to be.
    1 KB (223 words) - 19:24, 14 March 2011
  • ...feature/item|3.0160|1.5.9|21125|'''vehiclesunglare''' - toggle the vehicle sun glare effect (default: false) }} **{{New feature/item|3.0160|1.5.9|21313| '''coronaztest''' - disable big sun lensflare effect (default: true) }}
    4 KB (412 words) - 17:40, 10 September 2023
  • Bit more complicated than the first Road shine, as it tracks the sun or moon to calculate the position of the highlight. * Use isLineOfSightClear to stop an effect when something is not visible (The sun in this case).
    10 KB (1,581 words) - 18:51, 25 March 2021
  • This example creates a tiny sun which is always at the right of the vehicle the local player drives. By def
    10 KB (1,278 words) - 12:10, 15 January 2022
  • ::* Added support for vehicle sun glare effect. Thanks to gta191977649 and TheNormalnij. ::* Added big sun lens flare effect. Thanks to gta191977649.
    68 KB (10,156 words) - 08:11, 30 April 2024