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- ...efficient way to make a variable known to the server and clients is to use setElementData on the [[root]] element.}} {{Note|For performance reasons, never use setElementData in events that fire often (like [[onClientRender]]) without further optimiz6 KB (844 words) - 15:07, 31 October 2025
- ...efficient way to make a variable known to the server and clients is to use setElementData on the [[root]] element.}} bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )5 KB (227 words) - 16:07, 21 August 2016
- bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] ) setElementData(getLocalPlayer(), "paraVerisi", getPlayerMoney(getLocalPlayer()))1 KB (164 words) - 17:52, 21 May 2017
- ...te de tornar uma variável conhecida pelo servidor e pelos jogadores é usar setElementData no elemento [[root]].}} {{BR/Nota|Por motivos de desempenho nunca utilize setElementData em eventos que são acionados com frequência como [[onClientRender]]. O us7 KB (973 words) - 04:25, 7 August 2020
Page text matches
- bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] ) setElementData(getLocalPlayer(), "paraVerisi", getPlayerMoney(getLocalPlayer()))1 KB (164 words) - 17:52, 21 May 2017
- setElementData(localPlayer,"moveX",cursorX) setElementData(localPlayer,"moveY",cursorY)2 KB (263 words) - 04:35, 18 October 2016
- setElementData(getLocalPlayer(),"status","afk") setElementData(getLocalPlayer(),"status","playing")672 bytes (74 words) - 16:25, 14 May 2021
- {{Note|If you want to remove the data in client side you can use 'setElementData(element, key, nil)'.}} setElementData(source, "playerSpawned", true)1 KB (152 words) - 22:32, 6 September 2024
- This function is used together with [[setElementData]] in ''"subscribe"'' mode. {{Note|Calling [[removeElementData]] or [[setElementData]] with other sync mode will automatically remove all subscribers of specifi1 KB (177 words) - 17:19, 7 November 2024
- ...y is changed. Such changes can be made on the client or the server using [[setElementData]]. ...m#Event client|client]] global variable is set to the client that called [[setElementData]], or '''nil''' if it was called on the server.3 KB (411 words) - 19:30, 7 October 2025
- ...een the server and the client (you can disable it via fourth argument in [[setElementData]]. Setting data from any of the two sides will force an update in the other ...our server simple cheats. Use the '''clientChangesPolicy''' parameter in [[setElementData]] to allow some changes.}}2 KB (323 words) - 05:30, 11 July 2025
- setElementData(refer, "myUsers", getElementData(refer, "myUsers") + 1) setElementData(source, "myUsers", 1)2 KB (190 words) - 23:53, 31 May 2025
- setElementData ( setElementData ( gif, "gifData", gifData, false )3 KB (370 words) - 15:07, 6 August 2019
- ...efficient way to make a variable known to the server and clients is to use setElementData on the [[root]] element.}} {{Note|For performance reasons, never use setElementData in events that fire often (like [[onClientRender]]) without further optimiz6 KB (844 words) - 15:07, 31 October 2025
- This function is used together with [[setElementData]] in ''"subscribe"'' mode. setElementData(v, nameOfOurElementData, true, "subscribe") --// set our element data to al2 KB (287 words) - 17:19, 7 November 2024
- local editboxText = getElementData(editboxElement, "editboxText") or setElementData(editboxElement, "editboxText", "") local editboxState = getElementData(editboxElement, "editboxState") or setElementData(editboxElement, "editboxState", false)7 KB (770 words) - 04:00, 2 November 2023
- if getElementData ( element, "real.alpha" ) == false then setElementData ( element, "real.alpha", ( ( guiGetAlpha ( element ) / 1 ) * 255 ) ) end setElementData ( element, "gui.timer", guiTimer )3 KB (262 words) - 15:54, 15 June 2018
- setElementData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can setElementData ( claymoreCol, "object", claymoreObject ) --store the object of the claymor3 KB (429 words) - 09:26, 6 November 2023
- ...from '''mtaserver.conf''' and the '''clientChangesPolicy''' parameter in [[setElementData]].}}1,011 bytes (122 words) - 19:35, 29 January 2025
- This function is used together with [[setElementData]] in ''"subscribe"'' mode.1 KB (112 words) - 17:19, 7 November 2024
- ...te de tornar uma variável conhecida pelo servidor e pelos jogadores é usar setElementData no elemento [[root]].}} {{BR/Nota|Por motivos de desempenho nunca utilize setElementData em eventos que são acionados com frequência como [[onClientRender]]. O us7 KB (973 words) - 04:25, 7 August 2020
- ...wyświetlane są na podstawie elementdaty o tej samej nazwie. Możesz użyć [[setElementData]], aby zmienić wyświetlaną wartość u danego gracza: <syntaxhighlight lang="lua">setElementData ( thePlayer, "wanted level", 3 ) -- Wyświetli 3 w kolumnie o nazwie "wante2 KB (293 words) - 13:02, 16 April 2024
- {{OOP||[[element]]:getData||setElementData}} setElementData ( source, "joinTime", getTickCount() ) -- Store the current tick count in t3 KB (359 words) - 18:35, 31 January 2022
- setElementData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can setElementData ( claymoreCol, "object", claymoreObject ) --store the object of the claymor4 KB (525 words) - 17:40, 9 October 2018