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  • *'''Function''' entries are MTA scripting functions. For example, if a resource needed to use restartResource and was only in t ...file manually. This has a fairly straightforward syntax, but it can get a bit confusing at times. If you do it while the server is running, don't forget
    9 KB (1,421 words) - 01:10, 3 January 2022
  • ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions). ...often a direct result of running out of address space, so upgrading to 64-bit Windows installation might solve it
    11 KB (1,713 words) - 16:53, 9 May 2024
  • ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.'' .... Argument 3 is something extra the player typed, you'll learn it a little bit further in the tutorial. Never forget that the first 2 arguments are standa
    22 KB (3,205 words) - 05:39, 11 November 2013
  • This function creates a [[texture]] element that can be used in the dxDraw functions. **'''"argb"''' : ARGB uncompressed 32 bit color (default).
    5 KB (791 words) - 00:00, 4 February 2022
  • ...often a direct result of running out of address space, so upgrading to 64-bit Windows installation might solve it ...mory": a direct result of running out of address space, so upgrading to 64-bit Windows installation might solve it.
    15 KB (2,541 words) - 21:09, 28 March 2024
  • ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.'' .... Argument 3 is something extra the player typed, you'll learn it a little bit further in the tutorial. Never forget that the first 2 arguments are standa
    22 KB (3,438 words) - 17:27, 9 March 2024
  • ...be honest... a pain in the ass. Even the management of resources can be a bit annoying sometimes. For instance, if you want to add a new script file to y ...ion. On the right you can see a list of MTA functions. You can choose what functions you want to be displayed by changing item in the combo box above it. Are yo
    9 KB (1,534 words) - 17:02, 5 September 2017
  • So, a bit Lua code around it and you have got the first direction: There are also a few utility functions that allow you to integrate these classes easily into your own object-orien
    9 KB (1,336 words) - 13:48, 31 May 2021
  • ...e doing '''''array''':setKey(..)'', the "secret" self variable set in both functions are set to '''array'''. This means that '''self[key] = value''' is actually As you can see, '''getmetatable''' and '''setmetatable''' are the main functions here. This is pretty much self explanatory. A shortened version of this cod
    14 KB (2,273 words) - 12:46, 17 August 2017
  • ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.'' .... Argument 3 is something extra the player typed, you'll learn it a little bit further in the tutorial. Never forget that the first 2 arguments are standa
    21 KB (3,450 words) - 03:43, 10 March 2013
  • |A bit higher CPU usage, but better multi-threading ...with BASS, which would have opened up possibilities for all the nice BASS functions we have.
    9 KB (1,512 words) - 05:15, 28 September 2023
  • ...yers position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking on the fu ...ist]], this time - since we are talking about vehicles - in the '''Vehicle functions''' section, where we will choose [[createVehicle]]. In this function's synt
    26 KB (2,258 words) - 00:57, 4 April 2022
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