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  • ...n as being partly equivalent to a program running in an operating system - it can be started and stopped, and multiple resources can run at once. ...to do with scripting happens in resources, what a resource does defines if it is a gamemode, a map, or anything else. MTA comes with resources that you c
    22 KB (3,438 words) - 17:27, 9 March 2024
  • ...Introduction|Introduction to Scripting]] verwendet haben, müssen Sie die [[spawnPlayer]]-Zeile in der "joinHandler"-Funktion in Ihrem Code entfernen oder auskomme -- this means it will only trigger when its own resource is started
    17 KB (2,537 words) - 13:25, 7 July 2022
  • ...mean that all the components are attached to the window and will move with it, but also that any changes done to the parent window will be applied down t ...indow function is now complete, but it won't do anything until we call it. It is recommended to create all GUI when the client resource starts, hide them
    15 KB (2,448 words) - 12:30, 30 June 2013
  • ...vezetés a scriptelésbe]] részleget, kikell törölnöd, vagy kommentelned a [[spawnPlayer]] sort a "csatlakozasKezelo" funkcióban, mivel helyettesíteni fogjuk egy -- this means it will only trigger when its own resource is started
    17 KB (2,820 words) - 18:33, 18 November 2018
  • spawnPlayer(source, spawnX, spawnY, spawnZ) ...ch from this tutorial is [[Introduction to Scripting GUI]], you may follow it to see how Graphical User Interface in MTA:DM is drawn and scripted.
    21 KB (3,450 words) - 03:43, 10 March 2013
  • spawnPlayer(source, x, y, z) [[it:Map manager]]
    9 KB (1,310 words) - 13:54, 30 December 2016
  • ...r, tendrás que remover o comentar la linea donde se encuentra la función [[spawnPlayer]], porque estaremos reemplazando eso con una GUI alternativa en este tutori -- define our custom event, and allow it to be triggered from the client ('true')
    17 KB (2,599 words) - 20:41, 7 April 2014
  • spawnPlayer(source, x, y, z) [[it:Mapmanager]]
    12 KB (432 words) - 03:06, 1 April 2016
  • spawnPlayer(source, x, y, z) Este script inicia a tu jugador en las coordenadas "x", "y" y "z" (spawnPlayer) cuando entras al servidor. OJO: ¡La función ''fadeCamera'' siempre debe
    23 KB (3,689 words) - 19:45, 7 April 2014
  • ...orial e tem o script (script.lua), precisará remover ou comentar a linha [[spawnPlayer]] da função ''joinHandler'', pois o jogador só será gerado no jogo quan spawnPlayer(client, 1959.55, -1714.46, 10)
    17 KB (2,762 words) - 06:17, 21 October 2015
  • * Fix vehicle.handling and add [[setVehicleHandling|setter]] to it * [[spawnPlayer]] wouldn't always set the rotation if an object was near the spawn point ([
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ...риптинг]], вам понадобится убрать или закомментировать в коде строчку со [[spawnPlayer]] в функции "joinHandler", так как в данном руков spawnPlayer(client, 1959.55, -1714.46, 10)
    25 KB (574 words) - 09:38, 26 April 2020
  • spawnPlayer(source, x, y, z) [[it:Map manager]]
    11 KB (1,700 words) - 00:25, 15 January 2013
  • As we can see, it provides several parameters: the player who called the command, the command
    26 KB (2,258 words) - 00:57, 4 April 2022
  • spawnPlayer(source, x, y, z) [[it:Introduzione allo scripting]]
    14 KB (2,053 words) - 10:57, 29 May 2022
  • spawnPlayer(source, spawnX, spawnY, spawnZ) [[it:Introduzione allo scripting]]
    22 KB (3,653 words) - 06:13, 25 October 2014
  • spawnPlayer(source, x, y, z) [[it:Introduzione allo scripting]]
    24 KB (3,773 words) - 11:24, 16 February 2021
  • spawnPlayer(source, spawnX, spawnY, spawnZ) -- get the position and put it in the x,y,z variables
    36 KB (768 words) - 17:12, 19 May 2019
  • spawnPlayer(source, spawnX, spawnY, spawnZ) [[it:Introduzione allo scripting]]
    24 KB (4,290 words) - 14:02, 3 December 2018
  • spawnPlayer(source, spawnX, spawnY, spawnZ) [[it:Introduzione allo scripting]]
    27 KB (4,378 words) - 02:10, 6 December 2014
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