Search results

Jump to navigation Jump to search
  • Cuando un jugador clickea en alguna parte del GUI, el evento "[[onClientGUIClick]]" sera triggeado para el componente GUI que tu clickeaste. Esto nos permit -- adjunta el evento onClientGUIClick a btnLogin y activa la funcion 'clientSubmitLogin'.
    17 KB (2,599 words) - 20:41, 7 April 2014
  • ...ибо компоненту GUI, по отношении к этому компоненту срабатывает событие "[[onClientGUIClick]]". Это позволяет нам с легкостью отслежив -- прикрепляем событие onClientGUIClick к btnLogin и с него переключение на функцию 'cl
    25 KB (574 words) - 09:38, 26 April 2020
  • -- if its a digit or * or #, then append it to the end of the display
    17 KB (2,724 words) - 20:58, 15 December 2018
  • Quando o jogador clicar em qualquer parte da GUI, o evento ''onClientGUIClick'' é chamado para o componente que você clicou. Isto nos permite detectar -- Anexar o evento 'onClientGUIClick' para o botão btnLogin.
    17 KB (2,762 words) - 06:17, 21 October 2015
  • ...flag is represented. This doesn't matter as it can just attach handlers to it's dummy flag element while the other gamemode resource can handle the repre ...nts are event-specific. Each event has specific parameters, for instance [[onClientGUIClick]] has 4 parameters, which are:
    10 KB (1,523 words) - 20:33, 21 February 2021
  • addEventHandler("onClientGUIClick",buttonCreate,createVehicleHandler,false) -- this will add all the vehicle options onto the gridlist, it is explained later in this tutorial
    21 KB (3,277 words) - 12:53, 13 May 2019
View ( | next 20) (20 | 50 | 100 | 250 | 500)