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- {{Client function}} This example create a vehicle attached to window, then detach and destroy only window1 KB (145 words) - 21:38, 3 May 2021
- {{Client event}} This event is triggered by a trailer when it gets attached to a towing vehicle.797 bytes (102 words) - 19:56, 22 September 2016
- Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ...flı client eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]1 KB (153 words) - 17:36, 15 November 2018
- {{Client event}} This event is triggered when a trailer gets detached from its towing vehicle.797 bytes (99 words) - 00:41, 14 May 2012
- {{Client function}} This example create a vehicle attached to window, which will be destroyed after 2 seconds with window1 KB (135 words) - 21:37, 3 May 2021
- {{Client event}} ...e/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}}1,002 bytes (119 words) - 21:02, 23 September 2021
- ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c '''Procurando os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].'''1 KB (147 words) - 23:15, 27 September 2017
- {{Client event}} This event is triggered when a vehicle starts to drown in water. This event is even triggered when vehicles merely724 bytes (95 words) - 13:03, 4 October 2016
- {{Client event}} This example prints a message in the chat box when the vehicle that you are in gets destroyed.933 bytes (127 words) - 08:59, 8 June 2024
- {{Client event}} This event gets fired when a [[ped]] or [[player]] gets out of a vehicle.1 KB (149 words) - 14:24, 31 August 2023
- {{Client event}} .../item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has entered a [[vehicle]].}}1 KB (133 words) - 21:01, 23 September 2021
- {{Client event}} This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation completes, [[onClientVehicleExit]] is triggered1 KB (145 words) - 13:03, 29 November 2020
- {{Client event}} local vehicle = createVehicle (411, 0, 0, 3)1 KB (115 words) - 21:05, 23 September 2021
- {{Client event}} local vehicle = createVehicle (411, 0, 0, 3)1 KB (115 words) - 21:00, 23 September 2021
- {{Client event}} This event gets fired when a [[player]] or [[ped]] enters a vehicle.2 KB (181 words) - 12:55, 29 November 2020
- {{Client function}} ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight2 KB (225 words) - 15:14, 12 March 2023
- {{Client event}} <section name="Client" class="client" show="true">2 KB (207 words) - 14:13, 28 August 2023
- {{Client event}} This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once the entering animation completes, [[onClientVehicleEnter]] is trigger1 KB (188 words) - 12:58, 29 November 2020
- {{Client event}} The source of this event is the player vehicle.952 bytes (113 words) - 02:55, 20 January 2015
- {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].1 KB (197 words) - 18:37, 26 May 2024