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  • ...w any errors and warnings from this point on. Now you can start the MTA DM client, and "Quick Connect" using the IP address of your server and the port numbe Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin
    21 KB (3,450 words) - 03:43, 10 March 2013
  • This useful client function draws a text on any element you choose. {{Note|You have to use [[onClientRender]] or [[onClientPreRender]] events with this function.}}
    4 KB (566 words) - 22:13, 23 May 2020
  • * [[File:iUS.png|Em Inglês|20px]] [[Client Scripting Events|Eventos do cliente]] *[[Vehicle IDs|Veículos]]
    12 KB (1,892 words) - 20:25, 25 April 2023
  • Ab aage ham command daleu gay jo players vehicle ko spawn karne ke liye use kar sakte hain apne position pe. Ap shaid is ko ...e ke ooper mention kiya, ham chahtay hain ke command par hamaray saath aik vehicle spawn go, sab se pehle hameu aik function banana ho ga, jis ko ham call kar
    22 KB (3,653 words) - 06:13, 25 October 2014
  • * '''4''' new events === Client ===
    36 KB (4,820 words) - 20:23, 29 September 2021
  • * '''4''' new events === Client ===
    23 KB (3,264 words) - 17:52, 4 May 2024
  • ==Awareness of client memory== * You should be aware that everything you store on client-side is at risk, this includes Lua itself. Any confidential (and/or) import
    71 KB (8,745 words) - 17:00, 22 May 2024
  • :This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure :To allow specific client files, add one or more of the above lines.
    26 KB (3,668 words) - 13:39, 5 April 2024
  • ...with single player, this also causes [[setVehicleLocked]] to not lock the vehicle anymore, as entry happens through the window. :* Players are now synced when exiting vehicle ([https://github.com/multitheftauto/mtasa-blue/pull/2084 #2084]).
    68 KB (10,156 words) - 00:00, 14 May 2024
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