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  • ...ickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts
    933 bytes (120 words) - 11:35, 27 May 2022
  • This example removes a .txt file from the resource sx_remanager (in-game script editor) when started.
    984 bytes (124 words) - 10:52, 21 February 2020
  • ...'' The server can only return the sky color if it has actually been set by script.
    815 bytes (113 words) - 18:48, 26 February 2012
  • ...gle effect. This means you can activate nightvision or infrared effects by script
    1,003 bytes (108 words) - 15:28, 26 August 2018
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX("script", 7, 1, true) then
    2 KB (351 words) - 21:12, 17 June 2021
  • outputChatBox("The vehicle that you were in has been destroyed by the script")
    933 bytes (127 words) - 08:59, 8 June 2024
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a
    877 bytes (119 words) - 17:02, 20 October 2021
  • ...outputChatBox("The vehicle that you were in has been destroyed by the script", occupant) This example only works in builds above 1.3.4-5937 and will tell you if a script is causing bugs with other scripts if it's deleting elements from other scr
    3 KB (408 words) - 02:56, 27 September 2018
  • ...you're absolutely certain the bug can be reproduced with a small piece of script. ...ng too complicated, try putting back-end stuff in another file so the main script calls the functions in the 2nd one. For example rather than having meaningl
    8 KB (1,269 words) - 17:30, 2 August 2023
  • ...plosions or fire. A damage proof's vehicle health can still be changed via script.
    952 bytes (115 words) - 23:54, 17 December 2014
  • ...estituisce l'elemento [[IT/player|player]] del client che sta eseguendo lo script.
    881 bytes (98 words) - 08:36, 16 December 2011
  • ...w różnych plikach, a każdy plik musi posiadać wpis w pliku meta.xml (tag <script> i atrybut ''type'' przyjmujący wartości ''server'' dla skryptów serwero <!-- GUI (client) testing script -->
    3 KB (370 words) - 17:44, 25 June 2022
  • This SDK provides one function call that will allow you to call any exported script functions on any server that you have access to. This example just adds two numbers passed to it by a Lua script.
    3 KB (396 words) - 12:09, 19 April 2020
  • ...ickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts
    1 KB (141 words) - 02:57, 27 September 2018
  • ...MySQL/MysqlOpen|mysqlOpen]]. The result of the query is then passed to the script by calling callback_function. It's syntax and functionality is similar to t
    2 KB (194 words) - 20:48, 29 September 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script
    1 KB (118 words) - 15:24, 2 November 2023
  • Returns the resource in which the current script is.
    1 KB (157 words) - 19:40, 14 March 2023
  • This script will set player on fire when they fall into water.
    1 KB (128 words) - 05:37, 26 August 2021
  • ...nt it will called when ''any'' resource starts, not just the resource your script is running inside. As such, most of the time you will want to check that th
    1 KB (174 words) - 14:02, 2 June 2021
  • This script basically creates an object then get's the mass and set's its mass 300 more
    1 KB (133 words) - 23:08, 4 October 2014
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