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  • ...eeded them (ok to be honest I didn't need get/setColorRed/Green/Blue, only Alpha), so why not someone else? And are you saying functions such as wavelengthT
    2 KB (268 words) - 18:29, 29 January 2013
  • ...the hex color of the rectangle, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    2 KB (285 words) - 14:50, 24 February 2019
  • ...hex color of the triangle, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    2 KB (297 words) - 14:21, 6 October 2017
  • ...The color of the rectangle. color in RGBA format tocolor(red, green, blue, alpha)
    2 KB (270 words) - 15:25, 21 June 2022
  • ...color''': Representa un color producido por [[tocolor]] o 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    2 KB (305 words) - 23:42, 26 March 2021
  • playerVehicle.alpha = 0 -- If we are in debug mode, reset the vehicle alpha to normal again
    10 KB (1,278 words) - 12:10, 15 January 2022
  • *'''a:''' The amount of alpha in the color (0-255).
    3 KB (298 words) - 10:08, 17 January 2023
  • DGS:dgsBindToColorPicker(Aedit,cp,"RGB","A") --Alpha doesn't request a specific color type. So it remains in any color type.
    2 KB (333 words) - 07:41, 4 October 2019
  • *'''a:''' The amount of alpha in the color (0-255).
    3 KB (332 words) - 12:42, 15 February 2021
  • *'''a:''' The amount of alpha in the blip's color (0 - 255). Only applicable to the ''Marker'' icon. Defa
    3 KB (400 words) - 17:42, 21 February 2021
  • ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    2 KB (325 words) - 01:00, 8 April 2022
  • * alpha
    2 KB (276 words) - 02:36, 21 December 2017
  • ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    3 KB (390 words) - 13:48, 19 December 2019
  • ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    2 KB (379 words) - 22:02, 2 April 2023
  • ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    3 KB (378 words) - 00:45, 27 December 2017
  • ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). If it's not specified, white color is us
    3 KB (380 words) - 17:13, 26 October 2018
  • ...setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player ...setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player
    10 KB (1,314 words) - 13:22, 24 October 2018
  • ...hex color of the rectangle, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    3 KB (359 words) - 17:16, 26 October 2018
  • *'''a:''' A quantidade de alpha na cor do blip (0 - 255). Somente aplicável ao ícone '''Marker'''. Padrã
    3 KB (405 words) - 20:47, 20 June 2021
  • * '''a''': An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255 where 0 is transparent and 2
    4 KB (456 words) - 19:31, 4 April 2018
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