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  • This function returns all valid ped models. Returns a [[table]] with all valid ped models.
    2 KB (221 words) - 19:48, 6 June 2022
  • ...l Deathmatch mod. Para solicitar una función o evento, utilice [[Requested Functions and Events]] "Funciones y eventos solicitados" Para más funciones, comprobar el [[Useful_Functions|useful functions page]]. "Funciones útiles | página de funciones útiles"
    2 KB (300 words) - 17:01, 14 September 2019
  • 所有的元素都是类,你可以这么干: <syntaxhighlight lang="lua">destroyElement(ped)</syntaxhighlight> 但是你不能这么干: <syntaxhighlight lang="lua"> 这些“问题儿童”是比较奇怪的东西,你不能对它们使用在元素函数"Element functions"部分列出的函数,事实上所有的元素都不可以一个不落地
    9 KB (328 words) - 14:34, 3 February 2021
  • ...h módon belül. Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt. {{Client file functions hu}}
    3 KB (537 words) - 15:33, 11 December 2018
  • *'''attacker:''' the vehicle/ped/player who is breaking the object ===Client event functions===
    973 bytes (120 words) - 03:27, 20 January 2015
  • * Ability to replace ped models * Threaded database access functions
    3 KB (300 words) - 07:47, 29 September 2014
  • Эта функция возвращает все допустимые модели [[RU/Element/Ped|пешеходов]]. *'''[[RU/Table|Таблица]]''', содержащая все допустимые модели [[RU/Element/Ped|пешеходов]].
    3 KB (114 words) - 19:59, 6 June 2022
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • ===[[MTA:Eir/classes/Ped|Ped]]=== *[[MTA:Eir/classes/Ped/setRotation|setRotation]]
    14 KB (1,643 words) - 12:16, 1 February 2014
  • La clase de elemento player reprecenta un ped controlado por un jugador. Un objeto player es creado cuando un cliente se {{Client player functions}}
    642 bytes (90 words) - 20:11, 14 April 2021
  • ...ada arma para um determinado [[Elemento/Player|jogador]] ou [[Elemento/Ped|ped]]. Há um argumento opcional que se refere à munição. Por exemplo, uma a <syntaxhighlight lang="lua">bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhi
    3 KB (455 words) - 20:22, 1 April 2023
  • This function sets the health for the specified [[element]]. This can be a [[ped]], [[object]] or a [[vehicle]]. *'''theElement:''' The [[ped]], [[vehicle]] or [[object]] whose health you want to set.
    2 KB (295 words) - 15:41, 24 July 2023
  • This example will make it rain when player or ped enters a vehicle, and stop once it leaves. {{World functions}}
    726 bytes (84 words) - 08:05, 16 September 2021
  • [[file:SetElementAlpha.png|400px|thumb|right|Player ped alpha demonstration. Shown alpha levels are 255, 100 and 0 (left to right). ...sparency) value for the specified [[element]]. This can be a [[player]], [[ped]], [[object]], [[vehicle]] or [[Element/Weapon|weapon]].
    2 KB (223 words) - 04:29, 11 August 2019
  • This function allows you to attach an object, ped, player or vehicle to a ped or player bone for '''ONE FRAME'''. In order to attach an element continuou <syntaxhighlight lang="lua">bool attachElementToBone(element theElement, ped thePed, int boneID, float offsetX, float offsetY, float offsetZ, float rota
    6 KB (661 words) - 13:02, 5 July 2022
  • * '''theTarget:''' The [[element]] to shoot at. It can be a [[player]], [[ped]], [[vehicle]] or [[object]]. ** '''[[Ped|Peds]]''' (players '''not''' included; see [[getPedBonePosition]] to know w
    4 KB (551 words) - 01:05, 16 January 2023
  • ...in) when said local player spawns, as this is the creation of entity local ped. ...(which could worsen your results) is caused by the split second that their ped elements may 'flash' past its wasted location during the respawning process
    2 KB (359 words) - 03:51, 22 January 2023
  • This function allows you to set the value of a specific statistic for a [[ped]]. '''Visual stats (FAT and BODY_MUSCLE) can only be used on the CJ skin''' bool setPedStat ( ped thePed, int stat, float value )
    3 KB (412 words) - 17:51, 20 September 2021
  • ...use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}} {{Issue|9522|Setting a [[ped|ped's]] or [[player|player's]] position whilst occupying a [[givePedJetPack|jet
    5 KB (677 words) - 21:23, 8 December 2018
  • <syntaxhighlight lang="lua">bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhi *'''ped:''' [[gracz]] lub [[ped]]
    3 KB (401 words) - 17:39, 13 September 2018
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