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- Returns a string describing the type of connection in use, including the server hostname. A string describing the type of connection in use, including the server hostname.526 bytes (64 words) - 17:43, 5 January 2011
- The element type of this class is '''"marker"'''. <marker posX="" posY="" posZ="" type="" .../>1 KB (164 words) - 09:51, 15 April 2021
- *'''align:''' The alignment type. Valid type strings are:806 bytes (91 words) - 11:48, 7 August 2019
- This function returns an element of the specified type with the specified index. ...element to be returned. Examples include "player", "vehicle", or a custom type.1 KB (175 words) - 19:26, 29 October 2023
- ==Type==1 KB (173 words) - 17:04, 7 November 2024
- This function returns the nearest [[Element|element]] (of a specific type) to a [[Player|player]]. * '''type''': The type of the element you want to get. ("player", "ped", "object", etc.)3 KB (278 words) - 02:10, 17 October 2024
- *'''align:''' The alignment type. Valid type strings are:796 bytes (93 words) - 04:05, 6 November 2018
- This example allows a player to type the command 'beefcake' to change his player's BODY_MUSCLE stat (#23) to the 69 = Weapon Type Pistol Skill3 KB (405 words) - 00:14, 22 December 2025
- Returns a dgs-dxgif element (DGS Plugin Type)[ dgs-dxgif (Element Type) ] if succeed, ''false'' otherwise707 bytes (89 words) - 10:28, 23 August 2025
- ...if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then2 KB (120 words) - 21:56, 12 December 2020
- if ( type ( dimension ) == "number" ) then ...argument @ 'getPlayersInVehicles' [Expected number at argument 1, got " .. type ( dimension ) .. "]", 2 )2 KB (166 words) - 11:11, 10 August 2018
- options = type(options) == "table" and options or { allowNew = true } from = type(from) == "table" and from or {}2 KB (340 words) - 22:39, 12 August 2021
- ...unction retrieves the current gametype as set by [[setGameType]]. The game type is displayed in the server browser next to the server's name. This example sends a message to player when he joins, if the current game type is Race.1 KB (209 words) - 16:18, 30 January 2009
- function isDimFree(Type,dim) for key, value in ipairs(getElementsByType(Type)) do822 bytes (96 words) - 08:15, 25 November 2022
- Returns a MySQL null type. MySQL NULL and lua nil are different concepts, and a table row can contain A MySQL NULL type.868 bytes (123 words) - 18:08, 5 January 2011
- ...function is used to get the current clothes texture and model of a certain type on a [[player]]. *'''clothesType:''' The type/slot of clothing you want to get.1 KB (165 words) - 16:17, 13 February 2015
- ==Type==1 KB (184 words) - 17:04, 7 November 2024
- *'''align:''' The alignment type. Valid type strings are:806 bytes (93 words) - 09:26, 17 January 2021
- outputChatBox("The datatype of this return was: "..type(theReturn)) -- "boolean"-t fog kiírni876 bytes (129 words) - 19:45, 12 April 2021
- ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]") ..."number", "Bad argument @ 'animate' [expected number at argument 2, got "..type(t).."]")4 KB (467 words) - 21:02, 5 August 2021