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  • {{Client function}} This function casts a ray between two points in the world, and tells you information about the point that was hit, if any. The two po
    9 KB (1,220 words) - 23:00, 8 June 2024
  • * '''priority''': How important it is that this text should be up to date on client's screens. Valid values are: "low", "medium", "high" which are aliases for myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create text item for the display
    3 KB (355 words) - 15:42, 27 May 2012
  • ...22195|Added also as a server-side function. Previously only available as a client-side function.}} Enables or disables a special world property.
    5 KB (513 words) - 17:23, 30 June 2024
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the sparks originate.
    3 KB (345 words) - 09:59, 21 June 2019
  • {{Server client function}} ...here to split the sub-strings. For example, it can split the string "Hello World" into two strings containing the two words, by spliting using a space as a
    2 KB (343 words) - 16:59, 15 November 2023
  • {{Server client function}} Creates a Ped in the GTA world.
    3 KB (353 words) - 05:59, 5 November 2023
  • {{Client function}} ...ows the shoot to be blocked by GTA's internally placed buildings, i.e. the world map.
    3 KB (449 words) - 18:21, 23 December 2014
  • {{Client function}} If there are elements created on the game world whose model ID does match the one that you want to release using the engine
    3 KB (345 words) - 17:17, 17 November 2021
  • {{Client function}} ...n the server. This is the primary means of passing information between the client and the server. Servers have a similar [[triggerClientEvent]] function that
    10 KB (1,405 words) - 22:38, 29 April 2024
  • ==Client== ===New Functions===
    25 KB (3,334 words) - 07:46, 29 September 2014
  • {{Server client function}} This function creates a pickup element, which is placed in the GTA world and can be picked up to retrieve a health, armour or a weapon.
    3 KB (475 words) - 19:32, 21 May 2023
  • == Client == === New Functions ===
    7 KB (886 words) - 09:40, 29 September 2014
  • {{Client function}} --Set the text of columnA, rowA to "Hello World!"
    4 KB (460 words) - 14:09, 27 April 2020
  • The Effect class represents custom effect elements in the game world such as smoke, sparks, fire etc. ==Related scripting functions==
    5 KB (794 words) - 11:03, 15 April 2021
  • {{Server client function}} ...shape is not part of the colshape bounds, so can set anywhere in the game world, however for performance, place it as close to the centre of the polygon as
    7 KB (918 words) - 09:51, 30 January 2022
  • * Added world properties (time cycle and weather related features) with new functions: [[setWorldProperty]], [[getWorldProperty]], [[resetWorldProperty]] ([https * '''35''' new functions
    34 KB (4,863 words) - 09:45, 30 June 2024
  • [[Image:Dx Dgs.jpg|400px|thumb|right|Hurt World GUI Example]] *This is a resource, if you want to use the functions exported by this resource, you should use an exported function prefix ('''e
    5 KB (371 words) - 13:43, 29 January 2023
  • {{Client function}} {{World functions}}
    3 KB (431 words) - 16:00, 1 September 2023
  • ...and data to encode. Below is the example provided as both server-side and client-side variations. local input = "Hello, world!"
    4 KB (561 words) - 20:13, 15 March 2024
  • {{CS/Server client function}} ...o jako: '''<span style='color:red;'>Hello</span> <span style='color:green'>World</span> '''
    3 KB (440 words) - 10:38, 21 August 2012
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