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- {{Client function}} This function casts a ray between two points in the world, and tells you information about the point that was hit, if any. The two po9 KB (1,220 words) - 23:00, 8 June 2024
- * '''priority''': How important it is that this text should be up to date on client's screens. Valid values are: "low", "medium", "high" which are aliases for myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create text item for the display3 KB (355 words) - 15:42, 27 May 2012
- ...22195|Added also as a server-side function. Previously only available as a client-side function.}} Enables or disables a special world property.5 KB (513 words) - 17:23, 30 June 2024
- {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the sparks originate.3 KB (345 words) - 09:59, 21 June 2019
- {{Server client function}} ...here to split the sub-strings. For example, it can split the string "Hello World" into two strings containing the two words, by spliting using a space as a2 KB (343 words) - 16:59, 15 November 2023
- {{Server client function}} Creates a Ped in the GTA world.3 KB (353 words) - 05:59, 5 November 2023
- {{Client function}} ...ows the shoot to be blocked by GTA's internally placed buildings, i.e. the world map.3 KB (449 words) - 18:21, 23 December 2014
- {{Client function}} If there are elements created on the game world whose model ID does match the one that you want to release using the engine3 KB (345 words) - 17:17, 17 November 2021
- {{Client function}} ...n the server. This is the primary means of passing information between the client and the server. Servers have a similar [[triggerClientEvent]] function that10 KB (1,405 words) - 22:38, 29 April 2024
- ==Client== ===New Functions===25 KB (3,334 words) - 07:46, 29 September 2014
- {{Server client function}} This function creates a pickup element, which is placed in the GTA world and can be picked up to retrieve a health, armour or a weapon.3 KB (475 words) - 19:32, 21 May 2023
- == Client == === New Functions ===7 KB (886 words) - 09:40, 29 September 2014
- {{Client function}} --Set the text of columnA, rowA to "Hello World!"4 KB (460 words) - 14:09, 27 April 2020
- The Effect class represents custom effect elements in the game world such as smoke, sparks, fire etc. ==Related scripting functions==5 KB (794 words) - 11:03, 15 April 2021
- {{Server client function}} ...shape is not part of the colshape bounds, so can set anywhere in the game world, however for performance, place it as close to the centre of the polygon as7 KB (918 words) - 09:51, 30 January 2022
- * Added world properties (time cycle and weather related features) with new functions: [[setWorldProperty]], [[getWorldProperty]], [[resetWorldProperty]] ([https * '''35''' new functions34 KB (4,863 words) - 09:45, 30 June 2024
- [[Image:Dx Dgs.jpg|400px|thumb|right|Hurt World GUI Example]] *This is a resource, if you want to use the functions exported by this resource, you should use an exported function prefix ('''e5 KB (371 words) - 13:43, 29 January 2023
- {{Client function}} {{World functions}}3 KB (431 words) - 16:00, 1 September 2023
- ...and data to encode. Below is the example provided as both server-side and client-side variations. local input = "Hello, world!"4 KB (561 words) - 20:13, 15 March 2024
- {{CS/Server client function}} ...o jako: '''<span style='color:red;'>Hello</span> <span style='color:green'>World</span> '''3 KB (440 words) - 10:38, 21 August 2012