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  • ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent. ===Element Type===
    2 KB (310 words) - 08:09, 30 October 2023
  • ...nha "..linhaAtual..") Esperado um resource ou nome de resource, obtido '"..type(theResource).."'") (type(theResource) == 'string' and getResourceFromName(tostring(theResource)))
    4 KB (454 words) - 22:08, 21 February 2021
  • *'''allowedType:''' The allowed right type. Possible values are ''general'', ''function'', ''resource'' and ''command' count = count + 1
    1 KB (193 words) - 08:36, 5 February 2021
  • 1. G2D aims to convert GUI to DGS without a lot of complex steps. *'''1) Server-sided G2D script converter (G2DSC)'''
    3 KB (386 words) - 11:12, 8 May 2022
  • In this example, if a player were to type /interior 1, they would be teleported into this interior ...did, so lets assign them to that interior and teleport them there (all in 1 function call!)
    3 KB (350 words) - 13:55, 6 August 2016
  • ...GS_ComponentSelector.png|350px|thumb|Component Selector in different color type and color attribute]] *'''colorType''': The color type. Available values are as follows:
    5 KB (573 words) - 18:27, 29 March 2022
  • outputDebugString("isMouseInRing: Required arguments are missing", 1); outputDebugString("isMouseInRing: Cursor is not showing!", 1); -- Remove this line if you know your cursor shouldn't always be showing.
    7 KB (995 words) - 18:06, 17 January 2018
  • *'''relative:''' A bool of whether the position of grid is ranging from 0 to 1 ( relative to the resolution of texture ) or just absolute pixels Returns a dgs-dxnineslice (DGS Plugin Type)[ dgs-dxcustomrenderer(Element Type) ] if succeed, ''false'' otherwise
    1 KB (176 words) - 17:31, 10 May 2022
  • '''Example 1:''' This example displays a chat message when a player enters the colshape local claymoreObject = createObject ( 1945, x, y, z - 1, 0, 0, 90 ) --create an object which looks like a claymore
    3 KB (429 words) - 09:26, 6 November 2023
  • if type(pattern) ~= 'string' then check('s', pattern) end for i=1, #pattern do
    2 KB (216 words) - 23:03, 17 July 2018
  • *'''luasource:''' type '''file''' the file content *'''compile:''' type '''value''' set to 1 to enable compilation
    7 KB (864 words) - 01:12, 8 August 2023
  • * '''type:''' A string representing the type of this field. '''Example 1:''' This example shows how to print the rows of a result set showing the fi
    2 KB (372 words) - 18:02, 5 January 2011
  • if ( isElement(list) ) and ( getElementType(list) == "gui-gridlist" ) and ( type(name) == "string" ) then local colum = tonumber(colum) or 1
    1 KB (130 words) - 09:23, 24 March 2013
  • ...er specifying how deep the table should be mapped. If depth is for example 1 table.map will map the passed table and all tables that are in that given t ...value) == "table" and depth ~= 0) then tab[key] = table.map(value, depth - 1, func, ...)
    2 KB (270 words) - 08:55, 29 October 2023
  • ...GS_ComponentSelector.png|400px|thumb|Component Selector in different color type and color attribute]] ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
    2 KB (333 words) - 07:41, 4 October 2019
  • ...ror("Bad argument @ 'guiGridListAddPlayers' [Expected gridlist at argument 1, got " .. tostring(GridList) .. "]") if (type(Section) ~= "boolean") then
    3 KB (288 words) - 22:07, 12 December 2020
  • -- Ensure the argument has got the appropiate type ...== "string", "Bad argument @ unbindControlKeys [string expected, got " .. type(control) .. "]")
    6 KB (801 words) - 13:28, 14 November 2014
  • <section name="Code 1" class="both" show="true"> assert (type (text) == "string", "Bad argument 1 @ removeHex [String expected, got "..tostring(text).."]")
    3 KB (344 words) - 05:23, 11 February 2024
  • if (type(old) == "string") and (type(new) == "string") then ...outputDebugString("Failed to rename ACL Group 'Moderator' to 'HassoN'.", 1)
    2 KB (218 words) - 10:04, 29 October 2023
  • |Breakable glass type 1: glass object changes its textures when breaking. |Breakable glass type 2: glass object doesn't change its textures when breaking.
    2 KB (323 words) - 13:07, 20 April 2023
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