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  • ...y tylko jedną rzecz, którą zwraca (jest to często spotykane), element typu vehicle, który wskazuje na spawnowany pojazd. Także, możemy zauważyć argumenty -- Stwórz pojazd i przechowaj element typu vehicle w zmiennej ''createdVehicle''
    14 KB (2,053 words) - 10:57, 29 May 2022
  • ...dHandler]] verwendet. Ein Beispiel wäre die Eingabe von '''/createvehicle [vehicle]''' in der Chatbox für die Ressource freeroam. Dies steuert, ob Benutzer i [[ru:Access Control List]]
    11 KB (1,539 words) - 20:15, 30 June 2022
  • ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player"). [[ru:Writing Gamemodes]]
    9 KB (1,550 words) - 18:13, 18 November 2018
  • The first release of MTA:SA incorporates only vehicle synchronisation. The team has decided to start once more from scratch and b [[ru:Multi_Theft_Auto]]
    9 KB (1,504 words) - 12:36, 7 April 2018
  • {{Vehicle functions}} [[RU/Id|Списки идентификаторов]]
    19 KB (1,775 words) - 14:38, 26 July 2017
  • |failed to create vehicle on entity-add packet |already in a vehicle
    14 KB (2,226 words) - 19:24, 26 January 2022
  • |failed to create vehicle on entity-add packet |already in a vehicle
    16 KB (2,542 words) - 14:56, 28 June 2024
  • ...esonnalisé mais aussi pour les objets présents par défauts dans MTA comme "vehicle" ou "player". [[ru:Writing Gamemodes]]
    10 KB (1,634 words) - 10:01, 23 December 2014
  • ...iona sia per i tipi personalizzati sia per quelli di default di MTA (come "vehicle" o "player"). [[ru:Writing Gamemodes]]
    10 KB (1,401 words) - 11:41, 11 June 2023
  • |failed to create vehicle on entity-add packet |already in a vehicle - في المركبة بلفعل
    19 KB (745 words) - 07:58, 19 July 2022
  • ! style="background-color: #EEE" colspan="2" | <vehicle> [[ru:Resource:Editor/EDF]]
    16 KB (2,169 words) - 17:10, 29 April 2023
  • ...owohl für benutzerdefinierte Typen als auch für eingebaute MTA-Typen (wie "vehicle" oder "player"). [[ru:Writing Gamemodes]]
    10 KB (1,449 words) - 19:47, 30 June 2022
  • {{Vehicle functions}} [[ru:Vehicle IDs]]
    21 KB (2,201 words) - 21:28, 27 November 2020
  • ...represents what you want. E.g., click the button with a car on it to add a vehicle. [[ru:Resource:Editor]]
    15 KB (2,152 words) - 17:14, 23 January 2022
  • {{RU/Resource page}} ** '''"vehicle":''' только внутри транспортного средства
    19 KB (536 words) - 03:05, 1 April 2016
  • ...mme nous parlons d'un véhicule, nous devons donc aller dans la catégorie'''Vehicle functions''', où l'on va trouver la fonction [[createVehicle]]. Dans la sy -- on crée le véhicule et on enregistre l'élément de type "vehicle" dans la variable ''createdVehicle''
    24 KB (3,773 words) - 11:24, 16 February 2021
  • ...represents what you want. E.g., click the button with a car on it to add a vehicle. [[ru:Resource:Editor]]
    15 KB (2,517 words) - 23:11, 20 January 2021
  • |failed to create vehicle on entity-add packet [[ru:Deathmatch Client Manual]]
    13 KB (2,115 words) - 21:08, 21 February 2021
  • -- create the vehicle and store the returned vehicle element in the ''createdVehicle'' variable
    27 KB (4,378 words) - 02:10, 6 December 2014
  • 11: failed to create vehicle on entity-add packet<br> [[ru:Client Manual]]
    15 KB (2,205 words) - 17:09, 23 January 2022
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