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  • |failed to create vehicle on entity-add packet |already in a vehicle - في المركبة بلفعل
    19 KB (744 words) - 19:22, 28 September 2024
  • ! style="background-color: #EEE" colspan="2" | <vehicle> [[ru:Resource:Editor/EDF]]
    16 KB (2,169 words) - 17:10, 29 April 2023
  • ...owohl für benutzerdefinierte Typen als auch für eingebaute MTA-Typen (wie "vehicle" oder "player"). [[ru:Writing Gamemodes]]
    10 KB (1,449 words) - 19:47, 30 June 2022
  • {{Vehicle functions}} [[ru:Vehicle IDs]]
    21 KB (2,201 words) - 21:28, 27 November 2020
  • ...represents what you want. E.g., click the button with a car on it to add a vehicle. [[ru:Resource:Editor]]
    15 KB (2,152 words) - 17:14, 23 January 2022
  • {{RU/Resource page}} ** '''"vehicle":''' только внутри транспортного средства
    19 KB (536 words) - 03:05, 1 April 2016
  • ...mme nous parlons d'un véhicule, nous devons donc aller dans la catégorie'''Vehicle functions''', où l'on va trouver la fonction [[createVehicle]]. Dans la sy -- on crée le véhicule et on enregistre l'élément de type "vehicle" dans la variable ''createdVehicle''
    24 KB (3,773 words) - 11:24, 16 February 2021
  • ...represents what you want. E.g., click the button with a car on it to add a vehicle. [[ru:Resource:Editor]]
    15 KB (2,517 words) - 23:11, 20 January 2021
  • |failed to create vehicle on entity-add packet [[ru:Deathmatch Client Manual]]
    13 KB (2,115 words) - 21:08, 21 February 2021
  • -- create the vehicle and store the returned vehicle element in the ''createdVehicle'' variable
    27 KB (4,378 words) - 02:10, 6 December 2014
  • 11: failed to create vehicle on entity-add packet<br> [[ru:Client Manual]]
    15 KB (2,205 words) - 17:09, 23 January 2022
  • 11: failed to create vehicle on entity-add packet<br> [[ru:Deathmatch Client Manual]]
    15 KB (2,223 words) - 17:10, 23 January 2022
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