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  • ...le sets and gets the font of a pre-made gui element and outputs it to chat box. -- Output the font of the label to chat box
    2 KB (334 words) - 15:50, 17 April 2021
  • ...a random player is ducked or not, and if so displays a message in the chat box.
    763 bytes (90 words) - 11:46, 26 June 2014
  • *'''theElement:''' The edit box you want to get the caret position from
    895 bytes (104 words) - 20:53, 7 November 2018
  • *'''blurbox''': A dgs blur box element.
    821 bytes (85 words) - 15:08, 5 November 2021
  • ...mmand ''getaccserial'' that outputs the given account's serial in the chat box.
    1 KB (119 words) - 15:23, 8 June 2022
  • This example outputs a line to the chat box whenever a ped changes weapons.
    887 bytes (101 words) - 03:04, 27 September 2018
  • -- Output the stat in the chat box
    1 KB (126 words) - 14:57, 7 August 2016
  • ...random player is choking or not, and if so displays a message in the chat box.
    883 bytes (112 words) - 11:45, 26 June 2014
  • This example creates a pickup and outputs a message to the chat box when a player leaves it.
    933 bytes (120 words) - 11:35, 27 May 2022
  • 1 KB (45 words) - 12:02, 16 August 2012
  • -- Output the stat in the chat box
    1 KB (131 words) - 08:39, 4 November 2020
  • This example prints a message in the chat box when the vehicle that you are in gets destroyed.
    933 bytes (127 words) - 08:59, 8 June 2024
  • This example outputs a chat box message with player's name and vehicle name when someone leave vehicle.
    1,007 bytes (125 words) - 04:41, 20 October 2020
  • local shape = physicsCreateShape(physics, "box", 1)
    1 KB (95 words) - 19:11, 19 February 2020
  • ...getAccounts'' that outputs the number of accounts a player has in the chat box.
    1 KB (142 words) - 13:23, 12 April 2021
  • ...random player is choking or not, and if so displays a message in the chat box.
    1,017 bytes (132 words) - 17:25, 26 November 2014
  • This example prints the list of dead players to the chat box.
    1,003 bytes (117 words) - 22:57, 28 December 2014
  • This example creates a pickup and outputs a message to the chat box when a player walks over it.
    1 KB (141 words) - 02:57, 27 September 2018
  • --Check if player is alive or dead and let them know in the chat box
    1 KB (127 words) - 16:14, 13 February 2015
  • ...seat the player called 'someguy' is sitting in and outputs it to the chat box.
    1 KB (128 words) - 16:13, 13 February 2015
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