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  • ...efficient way to make a variable known to the server and clients is to use setElementData on the [[root]] element.}} bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )
    5 KB (227 words) - 16:07, 21 August 2016
  • ...n account system, though it's persistence is equivalent to that of using [[setElementData]] on the player's element. ...g gametype, the amount of money a player has is made persistent by storing it in his account. Note the code uses "piraterpg.money" as key instead of just
    3 KB (413 words) - 10:41, 30 January 2022
  • ...fically, it shows how much CPU time and memory each resource is consuming. It is helpful in finding out which resources are slow, and which ones are leak On localhost it would look something like this: '''<nowiki>http://localhost:22005/performan
    7 KB (1,053 words) - 18:20, 13 May 2022
  • ...of it's meta.xml file. This is simply to allow Race to identify it and put it in the /config menu for you. Addons communicate with Race via events. The c ...''' if the pickup is of type vehiclechange, this is the vehicle model that it sets.
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...as a javascript-enabled web interface, so it can be viewed from a browser. It's created as a replacement for the old [[Resource:OldScoreboard|scoreboard] The biggest difference to the old resource is that it is created fully using MTA's DirectX drawing functions.
    10 KB (1,360 words) - 11:39, 19 April 2024
  • * '''weapon''': If the type is a Weapon pickup, then it represents the [[Weapon|weapon ID]] of the weapon pickup. When used with th ...ntPosition ( source ) --get the position of the person who died and define it as x, y and z
    3 KB (475 words) - 19:32, 21 May 2023
  • {{IT/MainP}} ...no sul server e sul client. Questo è direttamente correlato al set delle [[IT/Introduzione alle Risorse|risorse]] in esecuzione, e ai loro file delle map
    7 KB (988 words) - 09:57, 5 August 2011
  • ...the set of running [[resources]] and their map files' XML layout, although it can be changed at run-time by scripts. ...puter-science, this should be easy to understand. If you are not, think of it as a family tree - except everyone only has a single parent. Every [[elemen
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...n account system, though it's persistence is equivalent to that of using [[setElementData]] on the player's element.
    3 KB (238 words) - 15:46, 12 April 2021
  • -- this will add all the vehicle options onto the gridlist, it is explained later in this tutorial -- when the resource is started, create the GUI and hide it
    20 KB (2,848 words) - 13:34, 25 November 2018
  • ...sory, but if you ask for development help on our GitHub, forum or Discord, it helps us know what project you are from and that you are abiding by the lic ...unlike MTA itself, closed-source, and therefore without informing yourself it would be hard to overcome the challenges.
    6 KB (1,017 words) - 08:38, 12 December 2022
  • ...os de de cualquier otro elemento (p.el. jugadores) con [[ES/setElementData|setElementData]] and [[ES/getElementData|getElementData]]. The same can be done on any element, it is not restricted to the root element.
    7 KB (1,151 words) - 12:02, 29 September 2014
  • The contribution I am most proud of is [[givePedWeapon]] client side as it allowed us to hack fix server side peds and have client side missions. number to setElementData instead of a string.
    6 KB (911 words) - 22:19, 10 September 2019
  • -- this will add all the vehicle options onto the gridlist, it is explained later in this tutorial -- when the resource is started, create the GUI and hide it
    21 KB (3,277 words) - 12:53, 13 May 2019
  • -- if its a digit or * or #, then append it to the end of the display ...ur text) to change the text on the display, or updateDisplay(nil) to clear it.
    16 KB (2,326 words) - 12:03, 26 November 2018
  • <script src="script.lua" type="client"/> <!-- define it separately on client --> * It doesn't remove Lua files which were previously downloaded.
    71 KB (8,745 words) - 17:00, 22 May 2024
  • To use it, you need to add library to your class-path. It's included in the zip file below.
    21 KB (2,792 words) - 20:47, 23 September 2016
  • * Fix vehicle.handling and add [[setVehicleHandling|setter]] to it * Fix client-side [[setElementData]] not updating the server when enabling synchronization on an existing key
    17 KB (2,101 words) - 19:39, 29 December 2022
  • -- if its a digit or * or #, then append it to the end of the display -- otherwise, it must be a character button
    17 KB (2,724 words) - 20:58, 15 December 2018
  • ...d replaced CEGUI-integrated [https://www.freetype.org/ FreeType] by adding it as its own dependency ([https://github.com/multitheftauto/mtasa-blue/commit * Fixed CLuaArgument not comparing tables recursively, causing unnecessary [[setElementData]] resyncs even if values match ([https://github.com/multitheftauto/mtasa-bl
    28 KB (3,414 words) - 19:46, 16 June 2023
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