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  • dxDrawRectangle ( 0, 0, 64, leftData / 32767 * 256, tocolor ( 255, 0, 0 ) ) dxDrawRectangle ( 64, 0, 64, rightData / 32767 * 256, tocolor ( 0, 0, 255 ) )
    2 KB (94 words) - 19:38, 15 August 2021
  • dxDrawRectangle ( 0, 0, 64, nivelEsquerdo / 32768 * 256, tocolor ( 255, 0, 0 ) ) dxDrawRectangle ( 64, 0, 64, nivelDireito / 32768 * 256, tocolor ( 0, 0, 255 ) )
    1 KB (153 words) - 20:08, 1 April 2023
  • *'''عينات:'''العينات المتاحة 128, 256, 512, 1024, 2048, 4096, 8192 و 16384 وتحديد عدد العينات ا local waveData = getSoundWaveData ( soundHandler, 256 )
    5 KB (276 words) - 23:45, 17 August 2021
  • *'''عينات:''' العينات المسموح بها هي 128 و 256 و 512 و 1024 و 2048 و 4096 و 8192 و 16384 local soundFFT = getSoundFFTData ( soundHandler, 2048, 256 )
    3 KB (110 words) - 19:14, 15 August 2021
  • *'''iSamples:''' megengedett minták 256, 512, 1024, 2048, 4096, 8192 és 16384. local waveData = getSoundWaveData ( soundHandler, 256 )
    2 KB (241 words) - 23:45, 17 August 2021
  • *'''iSamples:''' Eșantioanele permise sunt 256, 512, 1024, 2048, 4096, 8192 și 16384. local soundFFT = getSoundFFTData ( soundHandler, 2048, 256 )
    3 KB (354 words) - 07:50, 2 October 2023
  • *'''amostras:''' amostras permitidos são: 256, 512, 1024, 2048, 4096, 8192 and 16384. local audioFFT = getSoundFFTData ( audio, 2048, 256 )
    3 KB (372 words) - 20:07, 1 April 2023
  • ...le with two fields: "bits" and "count". Each of these contain a table with 256 numeric fields ranging from 0 to 255, containing the appropriate network us
    989 bytes (127 words) - 21:22, 5 July 2014
  • ...tps://assets.mtasa.com/DXSDK/DXSDK_Aug09.exe.sha3-256 DXSDK_Aug09.exe.sha3-256] ...tps://assets.mtasa.com/DXSDK/DXSDK_Aug09.exe.sha2-256 DXSDK_Aug09.exe.sha2-256]
    11 KB (970 words) - 15:16, 11 June 2023
  • ...llows you to change weather with a command. (Anything above 255 resets, so 256 will be 0 and so on)
    1 KB (173 words) - 19:09, 21 August 2018
  • dxDrawImageSection(500, 500, 256, 256, sectionStartX, sectionStartY, sectionWidth, sectionHeight, "example.jpg")
    4 KB (590 words) - 22:50, 17 February 2024
  • { name = "COLSectors", usedCount = 81, maxCount = 256 },
    3 KB (240 words) - 08:11, 28 September 2023
  • ...'' Ciąg znaków, który ma zostać wyświetlony na chacie. Jeśli ma więcej niż 256 znaków nie pojawi się na chacie. ...'' Ciąg znaków, który ma zostać wyświetlony na chacie. Jeśli ma więcej niż 256 znaków nie pojawi się na chacie.
    4 KB (641 words) - 20:39, 23 March 2018
  • ...''' The text string that you wish to send to the chat window. If more than 256 characters it will not be showed in chat. ...''' The text string that you wish to send to the chat window. If more than 256 characters it will not be showed in chat.
    7 KB (936 words) - 08:31, 5 October 2023
  • local messageWidth = 256
    2 KB (329 words) - 00:25, 15 May 2021
  • ...ersionNumber''': The player's MTA version in pure numerical form, e.g. ''''256'''' for 1.0, ''''257'''' for 1.0.1, etc.
    3 KB (358 words) - 21:29, 3 June 2024
  • ...ubsteps || physics-world || set, get || int subSteps = 10 || Between 1 and 256, sets how long and how precise collision detection should be.
    4 KB (545 words) - 20:54, 19 February 2020
  • ...rVersionNumber''': Версия MTA игрока в чистой цифровой форме. Например, '''256''' для 1.0, '''257''' для 1.0.1 и т.д.
    4 KB (135 words) - 18:42, 5 December 2017
  • ...style="display:inline-block;">[[File:Skinid256.jpg|x270px|frame|'''ID''': 256<br>'''Model''': sbfystr]]</li>
    9 KB (1,226 words) - 21:19, 24 August 2019
  • ...text:''' O texto que será enviado para a janela de chat. Se tiver mais que 256 caracteres o texto não será enviado. ...text:''' O texto que será enviado para a janela de chat. Se tiver mais que 256 caracteres o texto não será enviado.
    6 KB (927 words) - 16:21, 20 April 2021
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