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  • ...the component to be created (ranging from '''1''' to '''24'''). Depending on the vehicle, these can be different components such as wheels, fenders, bic ...s the type of collision for the component, by default it is selected based on the nodeIndex.
    2 KB (221 words) - 22:12, 12 October 2024
  • This function is used to retrieve the text on the number plate of a specified vehicle. Returns a ''string'' that corresponds to the plate on the text, ''false'' if a bad argument was passed or if it is not a vehicle.
    2 KB (217 words) - 20:33, 13 October 2014
  • ...oyed object, and set it to '''nil''' after destroying. Any methods working on destroyed object, but it will sends error in debug, because objects is does outputChatBox("You've clicked on window")
    1 KB (129 words) - 15:43, 5 September 2018
  • <noinclude>This template is used on [[Object]] and related pages. <hr></noinclude> ...spawn [[building|Buildings]] when creating static objects that don't rely on the [[Dimension]] system''' (buildings don't use the same MTA object-stream
    794 bytes (110 words) - 22:18, 22 October 2024
  • | stepwatersplash || true, false || Water effect on step || align="center" | - | footeffect || true, false || Create footprints on the surface || align="center" | -
    2 KB (262 words) - 12:33, 16 February 2019
  • ...art of the ajax resource. As such it can only be used in HTML pages hosted on the MTA server as part of a resource. To use it, place the following in the alert ( "There are " + playerCount + " players on the server!" );
    2 KB (269 words) - 10:21, 15 July 2024
  • ...moving parts and rotating parts relative to the vehicle they are currently on. ...by prefixing this name with a # in the model file though it will not work on anything the game recognizes for instance wheels cannot be hidden by defaul
    3 KB (504 words) - 22:04, 5 December 2018
  • ...moving parts and rotating parts relative to the vehicle they are currently on. ...by prefixing this name with a # in the model file though it will not work on anything the game recognizes for instance wheels cannot be hidden by defaul
    3 KB (504 words) - 22:04, 5 December 2018
  • ...supply all arguments before the one you wish to use. For more information on optional arguments, see [[optional arguments]].
    215 bytes (32 words) - 12:36, 27 May 2024
  • This function gets the state of the helicopter blades collisions on the specified vehicle. outputChatBox("Helicopter blades collisions are turned ".. (state and "on" or "off") )
    1 KB (139 words) - 14:06, 31 December 2014
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    1 KB (191 words) - 23:05, 6 September 2024
  • ...e, meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet draws on the screen whether fibered loading is enabled or not.
    1 KB (149 words) - 08:21, 28 September 2023
  • ...resenting the absolute start X position of the line, represented by pixels on the screen. ...resenting the absolute start Y position of the line, represented by pixels on the screen.
    3 KB (378 words) - 00:45, 27 December 2017
  • This function performs an AND-conjunction on two or more (unsigned) 32-bit [[Int|integers]] and checks, whether the conj *'''varN:''' The value you want to perform the operation on (see above)
    991 bytes (134 words) - 11:00, 17 February 2014
  • This method allows you to set/get a color of label on the button when you hover over it. Color of the label on button will change.
    2 KB (227 words) - 16:35, 11 February 2015
  • This example turns on driveby mode when the local player types ''driveby'' in the console. -- if he got driveby mode off, turn it on
    1 KB (135 words) - 09:31, 11 February 2019
  • This function returns a [[boolean]] whether the [[vehicle]]'s wheel is on ground (true) or in air (false). Returns ''true'' if the vehicle wheel is on ground/collided, ''false'' otherwise.
    2 KB (198 words) - 11:37, 30 April 2021
  • ...e '''absolute''' origin X position of the rectangle, represented by pixels on the screen. ...e '''absolute''' origin Y position of the rectangle, represented by pixels on the screen.
    2 KB (218 words) - 17:32, 5 January 2023
  • *'''x:''' A float of the 2D x position of the DGS scroll bar on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the DGS scroll bar on a player's screen. This is affected by the ''relative'' argument.
    3 KB (515 words) - 06:17, 29 January 2022
  • ...e.org/lang_createtable.html SQLite SQL documentation] for more information on creating even more complex tables. The function returns ''true'' on success, and ''false'' on failure.
    2 KB (249 words) - 15:13, 4 October 2016
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