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  • The element type of this class is '''"db-connection"'''.
    157 bytes (20 words) - 20:51, 19 April 2021
  • This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the * '''theType''': An integer representing the type of pickup. You can choose from:
    4 KB (527 words) - 08:10, 4 November 2020
  • ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]") ..."number", "Bad argument @ 'animate' [expected number at argument 2, got "..type(t).."]")
    4 KB (519 words) - 21:01, 5 August 2021
  • if (type(x) ~= "number") or (type(y) ~= "number") then _width = (type( _width ) == "number" and _width) or 1
    2 KB (297 words) - 14:21, 6 October 2017
  • ===Element Type=== The Element Type of this element is gui-memo.
    2 KB (310 words) - 08:09, 30 October 2023
  • <th>Type</th>
    474 bytes (75 words) - 18:23, 2 February 2007
  • ...(element) == 'userdata',('Expected element at argument 1, got %s!'):format(type(element)))
    1 KB (142 words) - 11:01, 28 February 2023
  • if(type(arg)~="table")then return switch end if(type(arg[i+1])=="function")then
    2 KB (254 words) - 00:54, 13 May 2020
  • type: 'text/css',
    485 bytes (45 words) - 22:00, 21 May 2022
  • This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-
    3 KB (337 words) - 23:34, 16 January 2022
  • This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-
    3 KB (343 words) - 03:00, 23 January 2022
  • ...Size' (Line "..actLine..") Expected 'resource' or 'resource-name', got '"..type(theResource).."'") (type(theResource) == 'string' and getResourceFromName(tostring(theResource)))
    4 KB (436 words) - 18:27, 14 November 2021
  • ...ext ) == "string", "Bad argument 1 @ capitalize [String expected, got " .. type( text ) .. "]")
    1 KB (150 words) - 19:42, 11 June 2016
  • This function is used to get the name of the current task of a certain type for a player. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:
    2 KB (285 words) - 11:06, 26 June 2014
  • Returns a dgs-dxqrcode element (DGS Plugin Type)[ texture (Element Type) ] if succeed, ''false'' otherwise
    1 KB (144 words) - 07:34, 9 February 2020
  • Returns a dgs-dxcircle (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise
    1 KB (150 words) - 07:02, 19 April 2021
  • *'''ammoInClip''': an [[int]] amount of ammo left for this [[weapons|weapon]] type in clip. *'''ammo''': an [[int]] amount of ammo left for this [[weapons|weapon]] type.
    1 KB (175 words) - 12:34, 10 February 2025
  • ...:setEntityData(element/table theElement, var/table key, var value, [string type="public", int transaction])</syntaxhighlight> *'''string type:''' type of data synchronization
    7 KB (993 words) - 10:51, 20 January 2022
  • if getElementType ( GridList ) == "gui-gridlist" then -- Check The Type of ' GridList ' ...for i, v in next, getElementsByType ( "player" ) do -- Get Everything by Type ' player '
    2 KB (190 words) - 10:03, 26 March 2013
  • ...if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
    2 KB (288 words) - 21:56, 12 December 2020
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