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  • Resource to easily be able to view server and client debug messages. (remotely) Server-side debug message viewer: http://dl.dropbox.com/u/4504893/images/debugmoni
    13 KB (1,961 words) - 19:43, 23 May 2011
  • {{Server client function}} ...scape''' key or '''F8''' key will always return false. Use [[onClientKey]] event instead.}}
    8 KB (1,156 words) - 19:46, 19 March 2024
  • ...a meaningfully named function so rather than seeing a useless ''7'' you'd see something like ''getFuel'' and although this might take longer to set-up yo You can also use this outside of any function:
    8 KB (1,269 words) - 17:30, 2 August 2023
  • {{Server client function}} .... For example, if carA was attached to carB, now carB is attached to carA. Also, an element cannot be attached to two separate elements at one time. For ex
    4 KB (587 words) - 19:46, 15 April 2021
  • {{Server client function}} ...garage has been disabled by Rockstar Games due to floor collision issues (see TheJizzy's video "BETA Leftovers and Glitches" at 12:12 timestamp). You can
    5 KB (427 words) - 08:05, 23 July 2024
  • '''Server Discord''': https://discord.gg/QEs8q6W Use the following command in server console to crawl and generate the latest auto completion (Only support Note
    6 KB (941 words) - 18:29, 3 January 2024
  • Also, make sure that your machine is capable of running the game in single playe #* '''Dedicated Server''' enables you to host your own home-brew server.
    13 KB (2,089 words) - 17:17, 11 August 2024
  • ...dat uit een collectie van bestanden bestaat, plus een meta bestand dat de server beschrijft hoe de resource geladen moet worden en wat voor bestanden het be /Jouw MTA Server/mods/deathmatch/resources/
    21 KB (3,450 words) - 03:43, 10 March 2013
  • Také se ujistěte že máte operační systém '''Windows XP''', '''Windows Server 2003''', '''Windows Vista''' (32-bit a 64-bit) nebo '''Windows 7''' (32-bit #* '''Dedicated Server''' enables you to host your own home-brew server.
    13 KB (2,115 words) - 21:08, 21 February 2021
  • ...with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info. ...death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Types]].
    6 KB (659 words) - 15:38, 11 September 2024
  • |Also established (mostly in '''windowed''' applications) ...forced to run CEF in the main process (gta_sa.exe)</s> Since a few months also well implemented multi-process design
    9 KB (1,514 words) - 05:41, 9 July 2024
  • ...ise they are global. You can still nest them, just do an "if not" check to see if they have been created yet. This can help you keep the code in order ins ...h of clicking, you can see the need to isolate GUI elements with their own event handlers, vs. a massive onClientGUIClick if statement.
    11 KB (1,602 words) - 22:38, 5 June 2018
  • ==Server & client debug logging== ====Server====
    18 KB (2,477 words) - 20:36, 21 February 2021
  • -- add the event handler for when the button is clicked We now also need to call this function somewhere, otherwise the GUI will never be creat
    20 KB (2,848 words) - 13:34, 25 November 2018
  • ...eam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it wou .../mtasa-blue/issues?q=is%3Aopen+is%3Aissue+created%3A2023-06-16..2024-10-01 see list])
    49 KB (7,122 words) - 13:07, 25 September 2024
  • ==Server & client debug logging== ====Server====
    18 KB (2,760 words) - 16:40, 15 April 2017
  • Ein Gamemode ist eine Überstufe der Resource. Ein Server kann gleichzeitig nur einen Gamemode ausführen. Beispiele sind Deathmatch Here you can see two MTA elements - a spawnpoint and a pickup. More importantly, this .map h
    8 KB (1,232 words) - 17:39, 21 August 2012
  • allowing you to quickly and easily show server updates and other server information to your players. -- also make it half the height of the gridlist, as half of the gridlist is off the
    18 KB (2,936 words) - 22:39, 5 November 2018
  • ==Server & client debug logging== ====Server====
    18 KB (2,815 words) - 08:56, 4 July 2022
  • * To keep sensitive data (and/or) Lua logic safe - use server-side. * Do note that scripts marked as '''shared''' act also as '''client code''', which means that everything above applies to them. Fo
    70 KB (8,711 words) - 00:32, 9 June 2024
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