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  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    798 bytes (86 words) - 02:56, 3 September 2023
  • img = dgsCreateImage(0,0,sW/2,sH,blurbox,false)
    821 bytes (85 words) - 15:08, 5 November 2021
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    808 bytes (97 words) - 05:55, 9 October 2021
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    816 bytes (97 words) - 05:51, 9 October 2021
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    798 bytes (96 words) - 03:03, 3 September 2023
  • img = DGS:dgsCreateImage( 0.7, 0.1, 0.2, 0.1, gradient, true )
    912 bytes (99 words) - 02:43, 15 November 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    1 KB (117 words) - 03:17, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    964 bytes (107 words) - 02:51, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    892 bytes (118 words) - 03:00, 3 September 2023
  • local img = DGS:dgsCreateImage(300,200,200,200,c,false)
    1 KB (150 words) - 07:02, 19 April 2021
  • ...eaming system''' loads data from disk into game memory. It is divided into IMG container management, threaded resource reading, conversion into engine obj ...ctors. IPL sectors are represented by the binary .ipl files inside of the .IMG container. The game loads them inside of its bounds, only when they are req
    11 KB (1,750 words) - 03:48, 22 July 2016
  • ...creases the RAM ['''not''' streaming memory!] usage. Can help with custom IMG loading speed by reducing pop-in.}}
    2 KB (206 words) - 23:30, 25 August 2023
  • ...'' загружает данные из диска в игровую память. Она разделена на управление IMG контейнером, потоковым чтением ресурсов,
    19 KB (198 words) - 15:58, 27 May 2014
  • * confirm we are not running from an img file
    6 KB (1,054 words) - 00:43, 8 November 2020
  • * IMG container management
    7 KB (1,072 words) - 03:48, 22 July 2016
  • * IMG count extension ([https://github.com/multitheftauto/mtasa-blue/commit/1a60f :* Fixed file lock after img:destroy ([https://github.com/multitheftauto/mtasa-blue/commit/c2ccfd2c648a2
    29 KB (4,231 words) - 14:49, 11 June 2024
  • | style="background:#f8f8f8;"| Запрет изменённого gta3.img (Для серверов не использующих [[onPlayerModInfo]]) ...ет основную реализацию [[onPlayerModInfo]] для блокировки модифицированных img файлов.
    15 KB (1,251 words) - 11:56, 18 November 2019
  • ...o the RenderWare Interface, Placeable transformation matrix management and IMG limit breaker inspired by fastman92.
    9 KB (1,456 words) - 23:06, 2 April 2017
  • |img-file-corrupt&name=%s
    13 KB (1,921 words) - 22:58, 24 June 2018
  • * Raw loading of GTA SA modded data & .IMG files, through distribution of pre-modded GTA install folders to fork clien
    13 KB (2,256 words) - 01:44, 25 June 2023
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