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  • [[File:CTabEnabledExample.png|thumb|right|Code Example]]
    784 bytes (89 words) - 06:22, 27 July 2018
  • The ACL XML file is automatically saved whenever the ACL is modified, but the automatic save ...hanged, ''false'' or ''nil'' if it could not be saved for some reason, ie. file in use.
    2 KB (322 words) - 08:37, 5 February 2021
  • [[File:SetCursorAlpha.jpg|thumb|example of cursor alpha]]
    769 bytes (82 words) - 17:11, 7 November 2024
  • DGS:dgsEditSetTypingSound(edit,"test.wav") --You can add a sound file for test
    702 bytes (84 words) - 02:47, 20 December 2021
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''{{gender:|B <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    13 KB (2,117 words) - 22:24, 2 January 2022
  • local texture = dxCreateTexture("test.png") -- Example File
    645 bytes (75 words) - 06:47, 19 April 2021
  • image = File:Package-x-generic.png |
    1 KB (139 words) - 10:46, 3 June 2020
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Witaj na po <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    11 KB (1,752 words) - 21:57, 13 October 2024
  • * '''imgArchive''': The [[IMG]] file handler you want to get files from. local img = engineLoadIMG( "file.img" )
    824 bytes (95 words) - 19:39, 10 April 2023
  • [[File:CreationExample.png|thumb|right|Code Example]]
    878 bytes (98 words) - 06:08, 27 July 2018
  • ...layed lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also cons ...' [[filepath]], raw data or URL (http://, https:// or ftp://) of the sound file you want to play. ('''Note:''' Playing sound files from other resources req
    2 KB (300 words) - 18:33, 22 December 2022
  • local texture = dxCreateTexture("test.png") -- Example File
    665 bytes (78 words) - 06:47, 19 April 2021
  • ===Create A File=== ...er "'''DGS/plugin/'''", and create a file named "'''myPlugin.lua'''". This file is our protagonist.
    6 KB (797 words) - 03:56, 9 March 2022
  • Uncompress the file ml_birc.dll into your ''server\mods\deathmatch\modules\'' directory.
    1,016 bytes (126 words) - 20:26, 23 September 2016
  • These are all included in the zip file below. The zip file contains an example program (MTAJavaTest.java) that implements a console th
    3 KB (364 words) - 10:21, 15 July 2024
  • [[File:BlurBoxIntensity.png|thumb|Example]]
    690 bytes (74 words) - 12:55, 6 May 2020
  • [[File:Game_Processing_Order.PNG|left|caption]]
    653 bytes (106 words) - 22:54, 27 November 2020
  • ...s. Successful shader creation is not guaranteed unless the [[shader|Effect File]] contains a fallback technique which will work on every existing PC. ...shader|shader Effect File]] (.fx) file or whole data buffer of the shader file
    8 KB (1,035 words) - 23:18, 8 February 2023
  • DGS:dgsSetClickingSound(btn,"test.wav") --You can add a sound file for test
    723 bytes (87 words) - 02:47, 20 December 2021
  • DGS:dgsMemoSetTypingSound(memo,"test.wav") --You can add a sound file for test
    694 bytes (86 words) - 17:06, 14 February 2019
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