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- ...g'' element. If the event isn't canceled then an element data value is set on the player.2 KB (208 words) - 11:51, 8 June 2022
- {{Disabled|This function doesn't exists. See issue 7698 on bugtracker.}}472 bytes (59 words) - 10:14, 30 January 2022
- --In order to render the browser on the full screen, we need to know the dimensions. --Render the browser on the full size of the screen.4 KB (520 words) - 20:41, 21 February 2021
- ...Eir fork. Currently, this page is heavily work-in-progress. I am focusing on client-side scripting functions. Feel free to discuss them in the "discussi ...mporarily removed to reduce development pressure. They will make their way on the list once they are implemented or are in reachable distance.'''3 KB (234 words) - 18:18, 10 April 2014
- *'''renderTarget:''' The render target element whose pixels we want to draw on. *Items drawn with ''postGUI'' set to ''true'' will not appear on a custom render target.3 KB (358 words) - 20:42, 23 December 2018
- ...an't choose where it want it to be stored which potentially creates a mess on the data management. My suggestion is to pass in the connection as an argum378 bytes (66 words) - 16:23, 12 August 2021
- *'''x:''' A float of the 2D x position of the window on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the window on a player's screen. This is affected by the ''relative'' argument.2 KB (317 words) - 17:56, 1 July 2017
- This useful client function draws a circle on any element you choose. * '''TheElement''': The element you want to draw the text on it.2 KB (204 words) - 08:13, 19 October 2022
- I am ltonser. Hmm and i found the bug on website177 bytes (31 words) - 20:05, 26 December 2018
- ...gsElement''' size. If false, then the co-ordinates will be absolute pixels on screen. This example creates a dgs window and brings it on top.1 KB (182 words) - 04:56, 8 January 2023
- *'''x:''' A float of the 2D x position of the detect area on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the detect area on a player's screen. This is affected by the ''relative'' argument.2 KB (324 words) - 09:25, 17 January 2021
- This function only have effect on a non-parent dgs element unless the '''forceDetatch''' is enabled. DGS:dgsSetLayer (window1,"top") --Now it is always on top2 KB (193 words) - 19:05, 3 May 2021
- *Double click on ''sqlite_repair_internal_db.bat'' to repair internal.db *Double click on ''sqlite_repair_registry_db.bat'' to repair registry.db3 KB (449 words) - 22:22, 24 December 2022
- '''Example 2:''' This enables players to register on your server by using /register <username> <password> in the chat window. outputChatBox("You already registered on this server!",source)4 KB (350 words) - 16:43, 11 April 2021
- -He's a translator on MTA and a few server since 2 years.404 bytes (53 words) - 14:36, 2 January 2017
- ...he accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle. ...setControlState ( source, "accelerate", true ) -- force the accelerate key on1 KB (191 words) - 00:00, 30 April 2024
- ...c for a [[player]]. '''Visual stats (FAT and BODY_MUSCLE) can only be used on the CJ skin.''' A large number of the stats will have no effect. ...lue is out of acceptable range or if the FAT or BODY_MUSCLE stats are used on non-CJ players.1 KB (207 words) - 16:17, 13 February 2015
- if you are low on players it can work fine,but more players will lag your server or anybody could create stuff on your server3 KB (505 words) - 13:13, 2 December 2013
- *'''scaleY''': a float containing the new scale on the Y axis *'''scaleZ''': a float containing the new scale on the Z axis2 KB (215 words) - 14:37, 2 September 2022
- ...]] function on the player you wish to move. You can also use this function on other elements, for example to make a vehicle or object appear in the inter2 KB (241 words) - 21:36, 28 April 2020