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  • ===Client=== === Shared (''Client & Server side'') ===
    6 KB (739 words) - 19:41, 29 December 2022
  • *'''Vehicle change pickups:''' ezek a jármű nevét jelzik a pickup felett. Rögtön a ...wnpoint posX="X" posY="Y" posZ="Z" rotation="Rotation in degrees" vehicle="Vehicle ID" id="spawnpointID" [ paintjob="paintjob ID" upgrades="comma-separated li
    10 KB (1,343 words) - 11:38, 5 November 2018
  • {{BR/Nota|Os veículos (e outros elementos) criados em client-side são vistos somente pelo cliente que os criaram, não são sincronizad ...altura acima do solo. Você pode achar a altura exata com a seguinte função client-side [[getElementDistanceFromCentreOfMassToBaseOfModel]], ou você mesmo po
    10 KB (1,288 words) - 20:46, 20 June 2021
  • {{Server client function}} * [[Vehicle]]s
    4 KB (587 words) - 19:46, 15 April 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] *HLSL compile errors can be viewed by typing 'debugscript 3' into the client console
    11 KB (1,232 words) - 08:47, 15 April 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] *HLSL compile errors can be viewed by typing 'debugscript 3' into the client console
    11 KB (1,237 words) - 17:57, 8 April 2023
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin
    22 KB (3,205 words) - 05:39, 11 November 2013
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe Next, we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin
    22 KB (3,459 words) - 12:38, 17 May 2024
  • ==Server & client debug logging== ...d easy way of starting a temporary server from inside the client. When the client is turned off the server will also turn off.
    18 KB (2,477 words) - 20:36, 21 February 2021
  • ...'element tree'' to store all the elements that exist on the server and the client. This is directly related to the set of running [[resources]] and their map ...elements of the resource they belong to. Thus, most elements (except for [[client]]s) exist only within resources and are also destroyed as soon as their res
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access ==Server & client debug logging==
    18 KB (2,760 words) - 16:40, 15 April 2017
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access ==Server & client debug logging==
    18 KB (2,815 words) - 08:56, 4 July 2022
  • ...w any errors and warnings from this point on. Now you can start the MTA DM client, and "Quick Connect" using the IP address of your server and the port numbe Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin
    21 KB (3,450 words) - 03:43, 10 March 2013
  • Ab aage ham command daleu gay jo players vehicle ko spawn karne ke liye use kar sakte hain apne position pe. Ap shaid is ko ...e ke ooper mention kiya, ham chahtay hain ke command par hamaray saath aik vehicle spawn go, sab se pehle hameu aik function banana ho ga, jis ko ham call kar
    22 KB (3,653 words) - 06:13, 25 October 2014
  • 2-Client -- يقوم هذا الملف بتشغيل جميع أوامر المتعل ...o process text that was entered after the command, like in our example the vehicle model id).
    26 KB (2,258 words) - 00:57, 4 April 2022
  • |Bad vehicle model. Use unmodded GTA install to check, or incase of server mods, ask ser ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions).
    15 KB (2,541 words) - 21:09, 28 March 2024
  • ...(на стадии разработки) и неофициальное мобильное приложение для Android [[RU/MTA:SA_Developers:_Mobile|MTA:SA Developers: Mobile]], которые вы
    36 KB (778 words) - 14:57, 15 May 2024
  • ...s joueurs sont des éléments, nous devons allez dans la rubrique '''Element functions''' où l'on pourra trouver la fonction [[getElementPosition]]. En cliquant ...parlons d'un véhicule, nous devons donc aller dans la catégorie'''Vehicle functions''', où l'on va trouver la fonction [[createVehicle]]. Dans la syntaxe, nou
    24 KB (3,773 words) - 11:24, 16 February 2021
  • ...o do jogador e como jogador é um Elemento, clicamos primeiro em '''Element functions''' onde haverá a função [[getElementPosition]] para tal fim. Ao clicar n ...]. Só que como estamos falando de veículos, procuramos na seção '''Vehicle functions'''; onde encontraremos [[createVehicle]]. Na sintaxe desta função, temos
    27 KB (4,378 words) - 02:10, 6 December 2014
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