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  • e.g. setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) -- Выключить setElementData( thePlayer, "overrideCollide.uniqueblah", nil, false ) -- Включить
    13 KB (655 words) - 03:06, 1 April 2016
  • setElementData ( kolizjeClaymore, "objekt", objektClaymore ) -- przechowaj obj setElementData ( kolizjeClaymore, "kreator", kreator ) -- przechowaj osobę kt
    5 KB (670 words) - 15:58, 6 December 2020
  • setElementData ( element, "object", object )
    3 KB (304 words) - 04:12, 2 June 2018
  • * [[setElementData]]: define um valor de memória ao elemento.
    2 KB (310 words) - 22:26, 20 March 2020
  • setElementData(thePlayer, "sitting", true)
    3 KB (371 words) - 09:41, 28 August 2019
  • ...n account system, though it's persistence is equivalent to that of using [[setElementData]] on the player's element.
    3 KB (413 words) - 10:41, 30 January 2022
  • ...os de de cualquier otro elemento (p.el. jugadores) con [[ES/setElementData|setElementData]] and [[ES/getElementData|getElementData]].
    7 KB (1,151 words) - 12:02, 29 September 2014
  • ...squer outros elementos (por exemplo, jogadores) com [[PT-BR/SetElementData|setElementData]] e [[PT-BR/getElementData|getElementData]].
    7 KB (1,141 words) - 19:16, 31 January 2022
  • ...n account system, though it's persistence is equivalent to that of using [[setElementData]] on the player's element.
    3 KB (238 words) - 15:46, 12 April 2021
  • ...tutti gli altri elementi (ad esempio i giocatori) con [[IT/setElementData|setElementData]] e [[IT/getElementData|getElementData]].
    7 KB (988 words) - 09:57, 5 August 2011
  • setElementData(money,"Amount",playermoney) --now let's set the value of the pickup
    3 KB (475 words) - 19:32, 21 May 2023
  • Вы можете задавать данные в scoreboard через функцию setElementData: setElementData ( player, "Wanted level", 3 )
    14 KB (605 words) - 03:05, 1 April 2016
  • ...u propio sistema de cuentas, sin embargo sus usos son equivalentes al de [[setElementData]] en el jugador.
    3 KB (476 words) - 15:47, 12 April 2021
  • ...wyświetlane są na podstawie elementdaty o tej samej nazwie. Możesz użyć [[setElementData]], aby zmienić wyświetlaną wartość u danego gracza: setElementData ( player, "Wanted level", 3 )
    11 KB (1,488 words) - 11:38, 19 April 2024
  • setElementData(money,"Amount",playermoney) --nadajemy wartość dla pickup'a
    4 KB (522 words) - 14:52, 10 January 2017
  • setElementData(gridlistVehicleSelection,"expanded","none") setElementData(gridlistVehicleSelection,"expanded","none")
    20 KB (2,848 words) - 13:34, 25 November 2018
  • ...also set and get element data for any other elements (e.g. players) with [[setElementData]] and [[getElementData]].
    7 KB (1,039 words) - 08:12, 24 October 2022
  • * SetElementData not protected against external changes by hacks
    6 KB (1,019 words) - 11:00, 13 July 2024
  • ...wiać i pobierać element daty innych elementów. ( n.p. graczy ) funkcjami [[setElementData]] oraz [[getElementData]].
    7 KB (992 words) - 14:28, 16 November 2021
  • setElementData(gridlistVehicleSelection,"expanded","none") setElementData(gridlistVehicleSelection,"expanded","none")
    21 KB (3,277 words) - 12:53, 13 May 2019
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