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  • if ( isElement(list) ) and ( getElementType(list) == "gui-gridlist" ) and ( type(name) == "string" ) then
    1 KB (130 words) - 09:23, 24 March 2013
  • ...example will give the player the weapon they specify 20 ammo whenever they type "weapon ''name''" into the console.
    1 KB (194 words) - 18:11, 26 May 2017
  • <marker posX="" posY="" posZ="" type="" .../> * '''type:''' A létrehozandó marker vizuális típusa. Lehetséges értékek:
    1 KB (219 words) - 09:51, 15 April 2021
  • *'''elementType''': A string of the DGS element type you want to get.
    1 KB (151 words) - 08:02, 23 May 2021
  • ...the argument's name as in the argument list above, NOT the argument's data type -->
    1 KB (173 words) - 05:56, 11 August 2019
  • *'''effect3d: ''' A dgs-dxeffect3d element (DGS Plugin Type)
    1,015 bytes (120 words) - 18:08, 9 January 2020
  • *'''PrimitiveType:''' D3DPRIMITIVETYPE type --.
    2 KB (169 words) - 13:25, 14 May 2017
  • *'''theType:''' Type of the media file you want to load, available values are:
    1 KB (159 words) - 05:53, 24 August 2025
  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
    16 KB (1,959 words) - 14:18, 31 December 2022
  • editBox = DGS:dgsCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true )
    1 KB (150 words) - 14:56, 18 January 2018
  • if type(method) ~= "boolean" then return false end
    2 KB (210 words) - 10:55, 5 August 2025
  • if accountName ~= "guest" and type( aclGetGroup(acl) ) == "userdata" then
    2 KB (89 words) - 20:04, 6 August 2018
  • *'''elementType:''' The type of element being created.
    1 KB (182 words) - 19:52, 15 April 2021
  • *'''type:''' the type of build. can be:
    3 KB (514 words) - 21:53, 25 July 2025
  • print( type( value ) ) -- number
    1 KB (181 words) - 13:12, 30 April 2021
  • ...the argument's name as in the argument list above, NOT the argument's data type -->
    2 KB (181 words) - 07:10, 6 February 2021
  • ...' A list of arguments to trigger with the event. You can pass any lua data type (except functions). You can also pass [[element]]s. local dataType = type(sentMessage) -- check type of data coming from client
    10 KB (1,405 words) - 22:38, 29 April 2024
  • <info type="gamemode" name="My gamemode" author="me"/> type = gamemode
    1 KB (192 words) - 21:27, 20 December 2015
  • ...the argument's name as in the argument list above, NOT the argument's data type -->
    2 KB (179 words) - 06:36, 6 February 2021
  • if not str or type(str) ~= "string" then return false end
    1 KB (182 words) - 22:00, 11 January 2013
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