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- --Create a gridlist --Create columnA on the gridlist3 KB (325 words) - 18:47, 28 October 2021
- button1 = DGS:dgsCreateRadioButton( 243, 204, 36, 16, "test1", false ) --Create a radio button button2 = DGS:dgsCreateRadioButton( 243, 234, 36, 16, "test2", false ) --Create another radio button908 bytes (100 words) - 15:42, 5 February 2023
- This code will create an explosion for the local player when they spawn. -- and create an explosion there947 bytes (121 words) - 23:59, 1 June 2013
- ...st") then --Check whether easing function named "test" exists,if not, then create one. parent = DGS:dgsCreateWindow(200,100,400,400,"DGS Parent Window",false) --Create a window1,008 bytes (123 words) - 02:06, 10 June 2018
- It exists out of server and client scripts to create, handle and destroy custom powerup items. Also since it allows you to set a custom colShape, you can use it to create tripmines, ...991 bytes (129 words) - 13:31, 12 May 2013
- local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list1 KB (118 words) - 12:08, 20 May 2020
- local node = xmlCreateChild ( xmlFile, "somesubnode" ) -- Create a new subnode ...corrupted and will download it again from the server. Instead, you should create the XML within the script, and then load it within the script on future scr5 KB (633 words) - 20:52, 12 May 2019
- ...indow = DGS:dgsCreateWindow(100,100,200,100,"ComboBox test area",false) -- create the container window ...ked ComboBox",false,dgsWindow) -- note the parameter after header, it will create a ComboBox991 bytes (123 words) - 11:15, 20 January 2018
- -- Create A Gradient Plugin -- Create A Button912 bytes (99 words) - 02:43, 15 November 2023
- local obj = createObject(1488,0,0,3,0,0,90) -- Create object local lod_obj = createObject(1337,0,0,3,0,0,90,true) -- Create LOD object977 bytes (120 words) - 19:41, 17 April 2024
- list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list column = DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list975 bytes (116 words) - 13:45, 18 January 2018
- function observable:create(defaultValue) a = observable:create("asdf") -- "asdf" is a default value.1 KB (206 words) - 12:56, 14 February 2024
- local weaponElement = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3 This example will create an M4, attach it to the local player and fire it every frame. Be aware that2 KB (220 words) - 17:35, 4 May 2024
- -- Create the interface. outputDebugString( "could not create FileSystem interface" );2 KB (249 words) - 02:42, 19 January 2022
- local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list1 KB (128 words) - 12:11, 20 May 2020
- -- we create the marker. -- Create a marker and show its type in chat.1 KB (128 words) - 13:43, 10 October 2023
- local node = xmlCreateChild ( xmlFile, "somesubnode" ) -- Create a new subnode ...corrupted and will download it again from the server. Instead, you should create the XML within the script, and then load it within the script on future scr5 KB (579 words) - 11:36, 25 December 2014
- -- Create the interface. outputDebugString( "could not create FileSystem interface" );2 KB (250 words) - 21:50, 16 January 2022
- *'''parentNode:''' the [[xmlnode]] you want to create a new child node under. This example allows a player to use the command 'createfile' to create an .xml file.1 KB (128 words) - 04:26, 20 February 2022
- list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list column = DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list961 bytes (124 words) - 06:03, 30 January 2019