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  • ...object" individually. Instead of having to call a function and referencing it inside the call, you actually call the function INSIDE the class. ...I say ''object'', I don't mean [[createObject]] (unless I actually mention it), but to make things clearer I will avoid mentioning physical objects as I
    9 KB (1,385 words) - 05:52, 6 November 2023
  • ...camera object at a specified location in the game world. It then sets up a timer to check the speed of all vehicles in the game every second. If a vehicle i
    4 KB (405 words) - 21:54, 26 November 2023
  • -- set a timer to output a message (could as well execute another function) -- store the timer id in a table, using the player as index
    20 KB (3,265 words) - 20:25, 21 February 2021
  • It uses a custom flag in the effect file to generate [https://en.wikipedia.org Bit more complicated than the first Road shine, as it tracks the sun or moon to calculate the position of the highlight.
    10 KB (1,581 words) - 18:51, 25 March 2021
  • Akutalnie wspierane formaty audio to MP3, WAV, OGG, RIFF, MOD, XM, IT, S3M oraz PLS. setTimer( destroyElement, 30*1000, 1, radio ) -- tworzymy również timer, który po 30 sekundach wyłączy radio
    3 KB (396 words) - 14:59, 14 August 2018
  • -- criamos um timer para escrever uma mensagem (pode também ativar uma função) -- destrua o timer quando o jogador sair do colshape
    19 KB (2,912 words) - 20:16, 28 February 2019
  • -- this turns on wordwrap so if your text goes over the edge of the label, it will wrap around and start a new line automatically -- this means it will only trigger when its own resource is started
    17 KB (2,784 words) - 12:50, 13 May 2019
  • * Remember that 99% of the time it's a bug in your script, not an MTA bug! Don't report something to GitHub Is ...he long run as you'll spend less time being confused when you come back to it in a weeks time to debug a problem.
    8 KB (1,269 words) - 17:30, 2 August 2023
  • -- if its a digit or * or #, then append it to the end of the display ...ur text) to change the text on the display, or updateDisplay(nil) to clear it.
    16 KB (2,326 words) - 12:03, 26 November 2018
  • ...item to scroll along the bottom of the screen, updating the news text once it has scrolled beyond the edge of the screen. -- also make it half the height of the gridlist, as half of the gridlist is off the bottom
    18 KB (2,936 words) - 22:39, 5 November 2018
  • ...flag is represented. This doesn't matter as it can just attach handlers to it's dummy flag element while the other gamemode resource can handle the repre ...rEvent]] function to trigger that event any time you want - either using a timer, or based on a more general event.
    10 KB (1,523 words) - 20:33, 21 February 2021
  • ...item to scroll along the bottom of the screen, updating the news text once it has scrolled beyond the edge of the screen. -- also make it half the height of the gridlist, as half of the gridlist is off the bottom
    19 KB (3,117 words) - 21:24, 26 December 2018
  • -- if its a digit or * or #, then append it to the end of the display -- otherwise, it must be a character button
    17 KB (2,724 words) - 20:58, 15 December 2018
  • * Reset vehicle explosion timer in CVehicleSA::SetHealth ([https://github.com/multitheftauto/mtasa-blue/com ...d replaced CEGUI-integrated [https://www.freetype.org/ FreeType] by adding it as its own dependency ([https://github.com/multitheftauto/mtasa-blue/commit
    28 KB (3,414 words) - 19:46, 16 June 2023
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