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- Returns animation speed on success, -1 otherwise.503 bytes (59 words) - 13:15, 15 October 2024
- Returns animation progress on success, -1 otherwise.515 bytes (59 words) - 13:15, 15 October 2024
- This example gets the current clothes of a certain type on a player, then swaps with the next in the clothes list. ...odel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot2 KB (260 words) - 10:14, 22 September 2018
- This example gets the current clothes of a certain type on a player, then swaps with the next in the clothes list. ...odel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot2 KB (260 words) - 10:15, 22 September 2018
- ...do fileWrite("test.txt", "File content"). Instead, file functions operate on a '''file handle''', which is a special object representing an open file. ...tant to remember to close a file after you've finished all your operations on it, especially if you've been writing to the file. If you don't close a fil2 KB (283 words) - 20:15, 20 December 2023
- <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->2 KB (275 words) - 05:18, 15 July 2014
- This example will output some text to chat on vehicle explosion665 bytes (80 words) - 21:15, 12 August 2023
- This example gets the current clothes of a certain type on a player, then swaps with the previous in the clothes list. ...odel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot2 KB (262 words) - 10:49, 22 September 2018
- This example gets the current clothes of a certain type on a player, then swaps with the previous in the clothes list. ...odel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot2 KB (262 words) - 10:49, 22 September 2018
- ...properly declared together on the same [[interpolateBetween]] function and on the ''dxFade'' function parameters.}} This example shows an image on the screen that fade-in during 1 second and after 3 seconds, it fade-out du4 KB (407 words) - 03:55, 14 October 2023
- Returns ''true'' on success, ''false'' in case of failure.585 bytes (68 words) - 21:55, 1 October 2016
- Returns ''true'' on success, ''false'' in case of failure.607 bytes (68 words) - 21:51, 1 October 2016
- With dialogs background you can move window, when click on dialogs background, it closes.606 bytes (74 words) - 15:16, 23 July 2018
- ...t it's attached to is triggered. See [[event system]] for more information on how the event system works. ...e - if multiple handler functions are used, as this can lead to confusion. On the same note, for multiple reasons, it isn't a good idea to export the sam7 KB (1,069 words) - 16:39, 8 April 2024
- Returns ''true'' on success, ''false'' in case of failure.686 bytes (82 words) - 15:52, 3 November 2024
- '''Example 1:''' This enables players to register on your server by using /register <password> in the chat window. '''Example 2:''' This enables players to register on your server by using /register <username> <password> in the chat window.5 KB (574 words) - 14:40, 8 June 2022
- <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->2 KB (274 words) - 18:15, 21 February 2021
- Returns the weapon slot (as ''number'') on success, returns ''false'' otherwise.549 bytes (58 words) - 16:27, 13 February 2015
- Returns ''true'' on success, ''false'' in case of failure.563 bytes (68 words) - 09:57, 21 June 2019
- Returns ''true'' if the development mode is on, ''false'' if off.753 bytes (86 words) - 15:35, 7 November 2024