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- This useful client function draws a text on any element you choose. {{Note|You have to use [[onClientRender]] or [[onClientPreRender]] events with this function.}}4 KB (566 words) - 22:13, 23 May 2020
- This useful client function draws an image on any element you choose. {{Note|You have to use [[onClientRender]] or [[onClientPreRender]] events with this function.}}4 KB (593 words) - 16:18, 21 July 2023
- ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. ...lement interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimensionChange]] – should red28 KB (3,414 words) - 19:46, 16 June 2023
- * '''4''' new events === Client ===36 KB (4,820 words) - 20:23, 29 September 2021
- * '''8''' new events === Client ===29 KB (4,231 words) - 14:49, 11 June 2024
- :This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure :To allow specific client files, add one or more of the above lines.26 KB (3,743 words) - 14:34, 11 June 2024
- ==Awareness of client memory== ...y confidential (and/or) important data which is stored, or travels through client-side (player PC) could be accessed by malicious clients.70 KB (8,711 words) - 00:32, 9 June 2024
- ...de objects that were unbreakable by default, but would have been breakable client-side by default, are now breakable by default also server-side ([https://gi ::* Added dynamic ped shadows. Thanks to lopezloo.68 KB (10,156 words) - 00:00, 14 May 2024