Search results

Jump to navigation Jump to search
  • ...xels, depending on whether they are closer to the screen or not. Otherwise the original rendering method is used which does not use two-pass depth layer r This snippet should fix many annoying alpha issues on the main GTA:SA world.
    1 KB (138 words) - 09:36, 11 December 2013
  • [[Dgs|DGS]] Properties is always used to change the gui style and make it more fantastic. This page shows the properties of dgs-dx3dtext that you could use.
    5 KB (813 words) - 06:49, 9 December 2021
  • ...page shows a list of commands and cvars that are accessable ingame through the console (F8). ;help:Prints useful information to the console
    2 KB (309 words) - 15:57, 24 July 2018
  • ...represents invisible collision detection shapes that can be created in the GTA world. Collision shapes are typically used to detect physical entities movi The element type for this class is '''colshape'''.
    2 KB (184 words) - 09:58, 15 April 2021
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (433 words) - 17:16, 26 October 2018
  • This function returns the current value of an internal GTA:SA rendering property. Use this function for management or debugging purpos *'''theElement''': the element to change a render property of
    809 bytes (92 words) - 19:16, 9 April 2014
  • {{Historical|For the up to date F.A.Q that applies to MTA:SA (Deathmatch) >1.x.x go [[Known Issu A: See the [[MTA:SA_Race_Known_Issues|Know Issues]] page.
    4 KB (639 words) - 10:48, 15 January 2012
  • This function enables or disables the rendering and streaming of world instances. World instances are IPL sectors This snippet clears the entire GTA:SA world of native entities and increases engine performance.
    858 bytes (97 words) - 08:07, 28 September 2023
  • * ''TheElement'': The element you want to draw the text on it. * ''text'': The text you want.
    4 KB (566 words) - 22:13, 23 May 2020
  • ...t a later date once the team have fully synchronised shooting and balanced the gameplay. ...roves stability and means that custom SCM files do not have to be moved to the game's directory when it is started.
    2 KB (351 words) - 10:40, 9 December 2021
  • The marker class represents colored, 3D shapes in the GTA world. There are several types of markers, including cylinders and checkpoi The element type of this class is '''"marker"'''.
    1 KB (164 words) - 09:51, 15 April 2021
  • * ''TheElement'': The element you want to draw the image on it. * ''Image'': The image you want. Use [[dxCreateTexture]] to create it.
    4 KB (593 words) - 16:18, 21 July 2023
  • *'''model:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. *'''x, y, z:''' position vector on the GTA:SA world
    860 bytes (114 words) - 20:14, 17 December 2013
  • ...r HUD textures using [[Element/Shader|shaders]] before they are drawn onto the screen. The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (125 words) - 11:10, 25 June 2012
  • ...odel info. The reference count describes how often a model info is used by the game (including MTA). ...model reference count if '''modelIndex''' is a valid model info index and the model info that it points to is allocated, '''false''' otherwise.
    1 KB (134 words) - 08:07, 28 September 2023
  • * '''modelID''': ID of the model you want to get flags. Returns ''int'' with model flags in GTA format, throws an error otherwise.
    452 bytes (54 words) - 19:12, 16 April 2023
  • ...lists are sure to be intact: the rendering lists are cleared at the end of the frame. ...to invalid pointers, the entities are deleted at the end of the frame when the rendering lists are cleared.
    1 KB (172 words) - 09:07, 11 December 2013
  • This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (444 words) - 13:31, 27 May 2024
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:44, 15 April 2021
  • The searchlight class represents special spotlights in the GTA world. They are different to common spotlights because their visual effects The element type of this class is '''"searchlight"'''.}}
    1 KB (198 words) - 18:45, 15 April 2021
View ( | ) (20 | 50 | 100 | 250 | 500)