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  • This function checks if the nickname of a player was changed by a script, if so, a message is shown in the server logs. ...utServerLog("Player "..oldNick.."'s name was changed to "..newNick.." by a script") -- output to the server's logs
    2 KB (295 words) - 10:40, 30 January 2022
  • ...- É um arquivo pertencente ao recurso; por enquanto isso pode ser um mapa, script, imagens e etc. <info author="eAi" description="This is a basic CTF script" version="4"/>
    5 KB (801 words) - 13:38, 2 July 2014
  • ...astebin.com] (''uno snippet è la parte di codice interessata, non TUTTO lo script'').
    919 bytes (143 words) - 14:29, 4 June 2008
  • This is a script from Wartech that can display statistics about a server on a web page. Another web-based statistics script. This time by dusty
    3 KB (470 words) - 16:05, 18 January 2012
  • This Serverside Script adds the function: onVehicleSpawn. <section name="Clientside Script" class="client" show="true">
    1 KB (139 words) - 16:56, 8 January 2021
  • ...erei exportálva lettek Lua userdataként. Ezekhez az osztályokhoz különböző script függvények tartoznak.
    907 bytes (133 words) - 20:25, 21 February 2021
  • ==Script Yazmak==
    3 KB (449 words) - 16:48, 23 January 2022
  • ...dgets GUI pertencem somente ao lado cliente, eles não podem ser criados em script de lado servidor. Veja um tutorial de criação de interface GUI na página
    563 bytes (94 words) - 22:07, 21 February 2021
  • ...tte le risorse/gamemode/mappe possono caricare. I nomi dei file che i tuoi script ([[IT/Risorsa|risorse]]) andranno scritti nel file ''meta.xml''. ...scaricare l'immagine. Per dire al server che vuoi usare un'immagine nello script dovrai inserire il nome del file immagine nel meta.xml.<br />
    5 KB (758 words) - 00:45, 3 January 2022
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    3 KB (285 words) - 10:20, 30 January 2022
  • ...up ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts
    834 bytes (98 words) - 11:19, 11 April 2021
  • This function allows developers to load [[G2D]] hooker in script.
    1,000 bytes (119 words) - 09:25, 29 January 2020
  • ...rver can only return the heat haze settings if it has actually been set by script.
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • Analogous to [[onResourceStart]], but triggered before script files are initialised.
    867 bytes (101 words) - 08:07, 16 September 2021
  • Questo esempio scrive in chat il nome del player del client che esegue lo script.
    929 bytes (115 words) - 19:40, 13 June 2008
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a
    876 bytes (118 words) - 16:57, 20 October 2021
  • ...Resource item''' - Un fichier contenu dans une ressource, qui peut être un script, une image, une map... <info author="eAi" description="Simple script de CTF (Capture de drapeau)" version="4"/>
    6 KB (856 words) - 12:44, 19 May 2012
  • ...This is whether sizes and positioning are relative. If this is ''true'', script give relative w,h.
    839 bytes (110 words) - 14:36, 16 August 2012
  • This piece of script will kill a player if he has any of the above system windows open
    982 bytes (123 words) - 15:04, 8 October 2022
  • ** '''type:''' El tipo de ''resource'' (puede ser "gamemode", "script", "map" o "misc"). *'''<script />''' Script. Para para el resource, los atributos pueden ser:
    6 KB (870 words) - 17:38, 24 September 2016
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