Search results
Jump to navigation
Jump to search
- {{Note|The speed of the effect depends directly on the current gamespeed.}} When a player gets damaged, place a quick fade-to-red effect on his screen.3 KB (475 words) - 02:38, 3 February 2021
- *'''affectRow:''' A bool indicates whether this operation will apply on rows or not.961 bytes (124 words) - 06:03, 30 January 2019
- end,500,1) -- let box land on the ground.1,023 bytes (112 words) - 11:33, 14 February 2020
- Paintjobs can be applied on a vehicle using [[setVehiclePaintjob]].926 bytes (78 words) - 07:11, 1 January 2022
- ...late, that is specially designed to automatically add the pages it is used on to the Needs_Checking category. For this reason, '''DO NOT manually add <no17 members (1 subcategory, 0 files) - 12:47, 16 August 2018
- ...re/item|3.0150|1.5|7343|This function sets the camera shake level (as seen on the ''Are you going to San Fierro?'' singleplayer mission).}}1 KB (142 words) - 14:28, 11 June 2023
- This function retrieves the Drag&Drop data that is holding on cursor.1 KB (122 words) - 17:27, 23 March 2022
- ...powerup is created, it triggers the public event, pumEvent_PowerupCreated on both the client and server.1 KB (161 words) - 20:57, 23 January 2012
- *'''x:''' A float of the 2D x position of the GUI edit box on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the GUI edit box on a player's screen. This is affected by the ''relative'' argument.3 KB (448 words) - 08:09, 30 October 2023
- {{Note|On client-side there is the [[getServerIp]] function, in case you need the rem1 KB (169 words) - 19:47, 8 January 2025
- ...PlayerName ( thePlayer ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) )1 KB (153 words) - 18:47, 24 September 2018
- All client-managing functions operate on both player and server console elements, so the element responsible for a k960 bytes (145 words) - 10:12, 22 June 2014
- This example shows how to display the name (nick) of the local player on the webpage.1 KB (151 words) - 19:16, 5 July 2024
- outputChatBox("Number of connected players: "..playersCount) -- show info on chatbox1 KB (135 words) - 07:37, 11 July 2019
- {{Note|On server-side there is the [[getServerIpFromMasterServer]] function, which mi1 KB (152 words) - 20:07, 8 January 2025
- {{Note|For functionality reasons, suspension modification is disabled on monster trucks, trains, boats and trailers. ...not affect planes when they are on the ground either. For more information on this, see [https://github.com/multitheftauto/mtasa-blue/issues/2426 issue 28 KB (852 words) - 19:55, 5 January 2022
- ...]] with expertise in Lua scripting and server development. My work focuses on creating immersive gameplay experiences tailored for the MTA:SA community.1 KB (161 words) - 22:52, 18 January 2025
- {{Note_hu|Using setElementPosition/Rotation/Matrix on the camera element will automatically clear any target set with [[setCamera1,005 bytes (136 words) - 07:22, 17 October 2018
- This example creates a player list on the right side of the screen and fills it with the currently connected play1 KB (136 words) - 21:26, 2 December 2022
- ...will create ellipse detect area and set to debug mode to display a ellipse on the player's screen.898 bytes (121 words) - 05:22, 21 March 2020