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  • Returns ''true'' if edit field's read-only status was changed successfully, ''false'' otherwise.
    1 KB (164 words) - 14:56, 18 January 2018
  • outputChatBox( ('Now you %s be knocked off your bike.'):format(bCanBeKnockedOff and 'can\'t' or 'can')
    1 KB (177 words) - 18:33, 7 October 2018
  • ...on about a filesystem object and returns it as a dictionary. Example of it's return value:
    1 KB (196 words) - 03:27, 23 January 2022
  • ...tPlayerName(player).." is hit by the cannon of "..getPlayerName(driver).."'s vehicle.")
    1 KB (178 words) - 01:57, 7 April 2018
  • Return a vehicle element if success, false if there's no vehicles in a 10meter circle..
    1 KB (163 words) - 07:37, 1 November 2023
  • local veh = getPedOccupiedVehicle ( me ) -- Get the player's vehicle ...local success = setVehicleHandling ( veh, "mass", mass) -- Set the vehicle's mass, and check if successful
    8 KB (852 words) - 19:55, 5 January 2022
  • This function creates an admiral and outputs every panel's state in the chatbox.
    1 KB (171 words) - 00:25, 7 April 2018
  • This function subtracts money from a [[player]]'s current money amount.
    2 KB (204 words) - 04:28, 29 December 2014
  • This function allows you get a ped's clothing ID, allowing you to forget about texture and model names. <strong>
    1 KB (173 words) - 10:47, 23 August 2012
  • *'''string''' A string containing the name of the element's current font, or false if the dgs element passed to the function is invalid
    1 KB (189 words) - 21:20, 3 May 2021
  • ...an be found at [https://community.multitheftauto.com/index.php?p=resources&s=details&id=672 MTA Community - Slothbot] Bots will attack any ped, player or bot that's not on it's team.
    9 KB (1,377 words) - 15:37, 7 August 2021
  • *'''textureNames''': Only return textures with specified name(s). You can provide a single string or a table of strings. Wildcard matching
    1 KB (154 words) - 19:48, 12 November 2020
  • ...texture and model. The first return value will be ''false'' if this player's clothes type is empty or an invalid player was specified.
    1 KB (165 words) - 16:17, 13 February 2015
  • This function subtracts money from a [[player]]'s current money amount.
    2 KB (119 words) - 16:58, 7 February 2016
  • Sets an analog state of a specified [[ped]]'s control, as if they pressed or released it. This function only works on [[ped]]s, to change the analog control state for a player, please use [[setAnalogCon
    1 KB (167 words) - 00:54, 8 July 2018
  • ...y creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas.
    1 KB (185 words) - 20:18, 14 April 2021
  • if ( sizeX < 100 and sizeY < 100 ) then -- check if it's smaller than 100 by 100
    1 KB (159 words) - 17:35, 26 November 2014
  • outputChatBox( string.format( "The current input mode is: '%s'", guiGetInputMode () ) )
    1 KB (215 words) - 17:16, 21 November 2018
  • This event is triggered whenever the local player's equipped '''[[weapon|weapon slot]]''' changes. This means giveWeapon and ta
    1 KB (181 words) - 07:48, 1 March 2021
  • DGS:dgsBindToColorPicker(Gedit1,cp,"HSL","S")
    1 KB (146 words) - 10:18, 26 July 2019
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