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- Returns ''true'' if edit field's read-only status was changed successfully, ''false'' otherwise.1 KB (164 words) - 14:56, 18 January 2018
- outputChatBox( ('Now you %s be knocked off your bike.'):format(bCanBeKnockedOff and 'can\'t' or 'can')1 KB (177 words) - 18:33, 7 October 2018
- ...on about a filesystem object and returns it as a dictionary. Example of it's return value:1 KB (196 words) - 03:27, 23 January 2022
- ...tPlayerName(player).." is hit by the cannon of "..getPlayerName(driver).."'s vehicle.")1 KB (178 words) - 01:57, 7 April 2018
- Return a vehicle element if success, false if there's no vehicles in a 10meter circle..1 KB (163 words) - 07:37, 1 November 2023
- local veh = getPedOccupiedVehicle ( me ) -- Get the player's vehicle ...local success = setVehicleHandling ( veh, "mass", mass) -- Set the vehicle's mass, and check if successful8 KB (852 words) - 19:55, 5 January 2022
- This function creates an admiral and outputs every panel's state in the chatbox.1 KB (171 words) - 00:25, 7 April 2018
- This function subtracts money from a [[player]]'s current money amount.2 KB (204 words) - 04:28, 29 December 2014
- This function allows you get a ped's clothing ID, allowing you to forget about texture and model names. <strong>1 KB (173 words) - 10:47, 23 August 2012
- *'''string''' A string containing the name of the element's current font, or false if the dgs element passed to the function is invalid1 KB (189 words) - 21:20, 3 May 2021
- ...an be found at [https://community.multitheftauto.com/index.php?p=resources&s=details&id=672 MTA Community - Slothbot] Bots will attack any ped, player or bot that's not on it's team.9 KB (1,377 words) - 15:37, 7 August 2021
- *'''textureNames''': Only return textures with specified name(s). You can provide a single string or a table of strings. Wildcard matching1 KB (154 words) - 19:48, 12 November 2020
- ...texture and model. The first return value will be ''false'' if this player's clothes type is empty or an invalid player was specified.1 KB (165 words) - 16:17, 13 February 2015
- This function subtracts money from a [[player]]'s current money amount.2 KB (119 words) - 16:58, 7 February 2016
- Sets an analog state of a specified [[ped]]'s control, as if they pressed or released it. This function only works on [[ped]]s, to change the analog control state for a player, please use [[setAnalogCon1 KB (167 words) - 00:54, 8 July 2018
- ...y creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas.1 KB (185 words) - 20:18, 14 April 2021
- if ( sizeX < 100 and sizeY < 100 ) then -- check if it's smaller than 100 by 1001 KB (159 words) - 17:35, 26 November 2014
- outputChatBox( string.format( "The current input mode is: '%s'", guiGetInputMode () ) )1 KB (215 words) - 17:16, 21 November 2018
- This event is triggered whenever the local player's equipped '''[[weapon|weapon slot]]''' changes. This means giveWeapon and ta1 KB (181 words) - 07:48, 1 March 2021
- DGS:dgsBindToColorPicker(Gedit1,cp,"HSL","S")1 KB (146 words) - 10:18, 26 July 2019