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- <pageclass class="client" subcaption="Client-side event"></pageclass> <includeonly>[[Category:Client events]]</includeonly>157 bytes (14 words) - 11:04, 20 September 2021
- 178 bytes (17 words) - 19:06, 29 April 2024
- <pageclass class="client" subcaption="Событие клиента"></pageclass> <includeonly>[[Category:Client events]]</includeonly>135 bytes (10 words) - 14:11, 11 September 2014
- <pageclass class="client" subcaption="Zdarzenie po stronie klienta"></pageclass> <includeonly>[[Category:Client events]]</includeonly>134 bytes (14 words) - 19:06, 21 July 2016
- <pageclass class="client" subcaption="Evento Client-side"></pageclass> <includeonly>[[Category:Client events]]</includeonly>124 bytes (12 words) - 00:37, 29 December 2020
- 308 bytes (25 words) - 11:04, 5 August 2011
- 77 bytes (10 words) - 15:36, 5 May 2012
- 317 bytes (25 words) - 15:37, 5 May 2012
- 361 bytes (29 words) - 12:22, 10 August 2018
- 570 bytes (41 words) - 01:12, 2 May 2020
- [[en:Template:Client event functions]]480 bytes (21 words) - 15:42, 8 June 2022
Page text matches
- {{Client event}} ...iggered the same time as the serverside event [[onResourceStart]] is. The event is triggered when any ''clientside resources'' are started. This means it1 KB (177 words) - 20:22, 19 February 2010
- {{Client event}} This event is triggered when the local player minimizes the game screen.617 bytes (71 words) - 11:55, 3 January 2020
- {{Client event}} This event is triggered when a vehicle explodes.665 bytes (80 words) - 21:15, 12 August 2023
- {{Client event}} This event is triggered each time the user moves a GUI element.553 bytes (72 words) - 14:31, 20 May 2018
- {{Client event}} This event is fired when the DGS cursor type changes.715 bytes (80 words) - 13:47, 13 February 2021
- {{Client event}} This event is triggered when the local client resizes a GUI element.607 bytes (79 words) - 14:31, 20 May 2018
- {{Client event}} {{Warning|This event is not implemented in current builds.}}724 bytes (95 words) - 13:03, 4 October 2016
- {{Client event}} {{Added feature/item|1.5.9|1.5.8|20811|This event is triggered when an [[object]]'s movements stop.}}740 bytes (76 words) - 21:04, 23 September 2021
- {{Client event}} This event is triggered when a [[resource]] is being stopped.783 bytes (84 words) - 18:51, 9 September 2019
- {{Client event}} {{Added feature/item|1.5.9|1.5.8|20811|This event is triggered when an [[object]] starts moving.}}738 bytes (75 words) - 21:04, 23 September 2021
- {{Client event}} This event is triggered every time before dgs renders.684 bytes (82 words) - 13:39, 20 January 2018
- {{Client event}} This event is triggered every time after dgs renders.680 bytes (82 words) - 13:39, 20 January 2018
- {{Client event}} This event is triggered when a vehicle respawns.576 bytes (70 words) - 00:35, 14 May 2012
- {{Client event}} This event is fired when a dgs-dxwindow is being closed.850 bytes (105 words) - 18:48, 13 April 2021
- {{Client event}} This event is triggered whenever the local player targets an element.790 bytes (93 words) - 00:06, 2 June 2013
- {{Client event}} This event is triggered each time the size of a DGS element changed.663 bytes (85 words) - 09:21, 18 March 2018
- {{Client event}} This event is triggered each time the position of a DGS element changed.675 bytes (85 words) - 13:42, 20 January 2018
- {{Client event}} This event is triggered each time the dgs combo box state has changed.713 bytes (84 words) - 15:33, 9 April 2018
- {{Client event}} This event is triggered when a player's voice sound is resumed using [[setSoundPaused]782 bytes (93 words) - 13:24, 7 May 2017
- {{Client event}} This event is triggered each time the dgs switch button state has changed.692 bytes (79 words) - 15:20, 22 April 2020