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- <noinclude>[[Category:Functions templates]]</noinclude>657 bytes (59 words) - 14:18, 30 April 2024
- 3 KB (196 words) - 00:27, 13 June 2008
- 5 KB (297 words) - 15:48, 8 June 2022
- 72 bytes (9 words) - 17:25, 5 May 2012
- <noinclude>[[Category:Functions templates]]</noinclude>3 KB (199 words) - 21:02, 17 June 2021
- <noinclude>[[Category:Functions templates]]</noinclude>3 KB (260 words) - 14:20, 30 April 2024
- <noinclude>[[Category:Functions templates]]</noinclude>2 KB (188 words) - 22:02, 29 April 2024
- <noinclude>[[Category:Functions templates]]</noinclude>3 KB (213 words) - 10:34, 6 December 2018
- 3 KB (181 words) - 16:02, 6 June 2008
- 79 bytes (10 words) - 16:08, 5 May 2012
- <noinclude>[[Category:Functions templates]]</noinclude>3 KB (187 words) - 21:03, 17 June 2021
- [[Category:Functions templates]]</noinclude>3 KB (139 words) - 15:47, 8 June 2022
- [[Category:Functions templates]]</noinclude>4 KB (245 words) - 12:43, 10 August 2018
- [[Category:Functions templates]]</noinclude>6 KB (386 words) - 18:00, 2 May 2020
Page text matches
- These are the vehicle colors you can get with [[getVehicleColor]]. {{Vehicle colors}}297 bytes (38 words) - 07:16, 1 January 2022
- These are the vehicle colors you can use with [[setVehicleColor]] and [[getVehicleColor]]. {{Vehicle colors}}251 bytes (31 words) - 05:56, 22 March 2016
- This event is triggered when a vehicle respawns. The source of this event is the vehicle that respawned.576 bytes (70 words) - 00:35, 14 May 2012
- This event is triggered by a trailer when it gets attached to a towing vehicle. vehicle towedBy797 bytes (102 words) - 19:56, 22 September 2016
- {{Vehicle colors}} {{RU/Vehicle functions}}504 bytes (27 words) - 11:21, 13 April 2021
- This event is triggered when a player or ped has exited a vehicle. vehicle theVehicle, int seat1,007 bytes (125 words) - 04:41, 20 October 2020
- This event is triggered when a vehicle explodes. The source of this event is the vehicle that exploded.665 bytes (80 words) - 21:15, 12 August 2023
- {{Vehicle colors}} {{Vehicle functions}}371 bytes (51 words) - 21:48, 21 February 2021
- ...delay, the vehicle is respawned. You can use this function to prevent the vehicle from respawning. bool resetVehicleExplosionTime ( vehicle theVehicle )1 KB (160 words) - 04:34, 16 May 2023
- This event is triggered when a trailer gets detached from its towing vehicle. vehicle towedBy797 bytes (99 words) - 00:41, 14 May 2012
- This function returns a table containing the handling data of the specified vehicle model. Note: the data returned may not reflect the actual handling of a particular vehicle, since this may be overriden by the [[setVehicleHandling]] function.1 KB (143 words) - 15:41, 13 October 2014
- Resets the vehicle idle time bool resetVehicleIdleTime ( vehicle theVehicle )1,003 bytes (125 words) - 04:33, 16 May 2023
- ...e/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}} vehicle theVehicle, int seat1,002 bytes (119 words) - 21:02, 23 September 2021
- ...0797|This function resets the [[vehicle]] dependent dummy positions to the vehicle's current model dummy positions.}} bool resetVehicleDummyPositions ( vehicle theVehicle )652 bytes (69 words) - 20:44, 23 September 2021
- ...won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script. bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )952 bytes (115 words) - 23:54, 17 December 2014
- {{Vehicle colors}} {{Vehicle functions}}357 bytes (45 words) - 21:48, 21 February 2021
- {{New feature/item|3|1.0||This function returns a vehicle's engine state (on or off).}} bool getVehicleEngineState ( vehicle theVehicle )1 KB (127 words) - 18:59, 19 September 2018
- Spawns a vehicle at any given position and rotation bool spawnVehicle ( vehicle theVehicle, float x, float y, float z [, float rx, float ry, float rz ] )1 KB (203 words) - 01:36, 20 June 2016
- This will tell you if a vehicle's petrol tank is explodable. <syntaxhighlight lang="lua">bool isVehicleFuelTankExplodable ( vehicle theVehicle )</syntaxhighlight>1 KB (158 words) - 07:32, 16 February 2013
- ...he current gravity vector of a vehicle. This is the direction in which the vehicle falls, also the cameras of any passengers will be rotated to match it. <syntaxhighlight lang="lua">float float float getVehicleGravity ( vehicle theVehicle )</syntaxhighlight>938 bytes (123 words) - 11:41, 12 July 2017