SvgCreate: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">svg svgCreate ( int width, int height [, string pathOrRawData, function callback ( element svg ) ] )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 11:57, 30 September 2024
Creates an svg from size (blank document), filepath or raw data.
Important Note: Before r21155 (3157905) the provided callback was only fired once after the function had performed its task. This is no longer the case - each SVG can now store a single callback function (optional) which is fired every time the SVG texture has been changed/updated. |
Syntax
svg svgCreate ( int width, int height [, string pathOrRawData, function callback ( element svg ) ] )
Required Arguments
- width: Desired width, preferably power of two (16, 32, 64 etc.), maximum is 4096
- height : Desired height, preferably power of two (16, 32, 64 etc.), maximum is 4096
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- pathOrRawData: A string representing the path to your SVG file, or the raw SVG data
- callback: A callback function which is stored on the SVG and fired every time the SVG texture is updated (for example, via svgSetDocumentXML).
Note: See svgSetUpdateCallback for setting an svg's callback function after it has been created.
Returns
- Returns an svg if created successfully, false otherwise.
Example
This is a basic example of how you can create an SVG from raw data (or path) and draw it with dxDrawImage via onClientRender.
-- This could also be a file, with the path provided to svgCreate instead local rawSvgData = [[ <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg"> <circle cx="250" cy="250" r="250" fill="#0fc0fc" /> </svg> ]] local myCircleSvg local function drawCircleSvg() dxDrawImage(0, 0, 500, 500, myCircleSvg, 0, 0, 0, tocolor(255, 255, 255), false) end local function init() -- Create an SVG containing a circle, using the raw XML data above myCircleSvg = svgCreate(500, 500, rawSvgData) addEventHandler("onClientRender", root, drawCircleSvg) end addEventHandler("onClientResourceStart", resourceRoot, init)
Here's another, more in-depth example which utilizes the callback argument. You can use the F2 key to set the SVG to a random size and see the update callback output a message to debugscript.
-- This could also be a file, with the path provided to svgCreate instead local rawSvgData = [[ <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg"> <circle cx="250" cy="250" r="250" fill="#0fc0fc" /> </svg> ]] local svgs = {} local function render(svg) if (not isElement(svg)) or (getElementType(svg) ~= "svg") then removeEventHandler("onClientRender", root, svgs[svg].handler) svgs[svg] = nil end local width, height = svgGetSize(svg) dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false) end local function onUpdate(svg) -- If this is the first update, add svg to our table and start drawing it if (not svgs[svg]) then svgs[svg] = { state = true, handler = function() render(svg) end } addEventHandler("onClientRender", root, svgs[svg].handler) end iprint("SVG texture updated", svg, getTickCount()) end local function init() -- Create an SVG containing a circle, using the raw XML data above local mySvg = svgCreate(500, 500, rawSvgData, onUpdate) -- Bind a key to set SVG to a random size, which will trigger the onUpdate callback bindKey("F2", "down", function() setRandomSVGSize(mySvg) end) end addEventHandler("onClientResourceStart", resourceRoot, init) function setRandomSVGSize(svg) local width, height = svgGetSize(svg) local diff = math.min(width, height) / math.max(width, height) local size = math.random(100, 500) svgSetSize(svg, size, size * diff) end
Requirements
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