Sync interval settings: Difference between revisions
		
		
		
		
		
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| No edit summary | No edit summary | ||
| Line 10: | Line 10: | ||
| | camera_sync_interval | | camera_sync_interval | ||
| | 500 | | 500 | ||
| | How often to tell the server of any client side changes to the local players camera position and target. | |||
| |- | |- | ||
| | ped_sync_interval | | ped_sync_interval | ||
Revision as of 01:10, 7 January 2013
Default values
| player_sync_interval | 100 | |
| lightweight_sync_interval | 1500 | |
| camera_sync_interval | 500 | How often to tell the server of any client side changes to the local players camera position and target. | 
| ped_sync_interval | 400 | |
| unoccupied_vehicle_sync_interval | 1000 | |
| keysync_mouse_sync_interval | 100 | |
| keysync_analog_sync_interval | 100 | 
Suggested settings
Bandwith and CPU saver
| player_sync_interval | 200 | 
| lightweight_sync_interval | 3000 | 
Bandwith and CPU super saver
| player_sync_interval | 300 | 
| lightweight_sync_interval | 4000 | 
Less annoying unoccupied vehicles
| unoccupied_vehicle_sync_interval | 500 | 
Uber sync (bandwidth and CPU intensive)
| player_sync_interval | 50 | 
| keysync_mouse_sync_interval | 50 | 
| keysync_analog_sync_interval | 50 |