TDMA: Difference between revisions
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(New page: TDMA Todo list: *Make Wheetos client sided *Wheetos must only show on local team *Wheetos should be turn on/off-able *Make the game acctually finish (currently broken) *Pickups should all...) |
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TDMA Todo | {{Outdated|}} | ||
==TDMA Todo List== | |||
*Make Wheetos client sided | *Make Wheetos client sided | ||
Line 6: | Line 8: | ||
*Make the game acctually finish (currently broken) | *Make the game acctually finish (currently broken) | ||
*Pickups should allow WeaponModel and WeaponAmmo params (This is now done) | *Pickups should allow WeaponModel and WeaponAmmo params (This is now done) | ||
*Player suicides/or when they just die on their own must subtract 1 point from their own team | |||
==TDMA v1.2== | |||
===Fix List=== | |||
*TDMA rounds now really end properly | |||
*Mission timer has been fixed in order to allow the timer to be displayed for people who joined the server | |||
*Pickups defined in the <pickup /> syntax never worked when picked up by a player, this is now fixed | |||
===Feature List=== | |||
*Added help.xml to the client download list | |||
*Enabled pickups to be able to be defined by the usual <pickup /> syntax | |||
==TDMA V1.1== | |||
===Fix List=== | |||
*Fixed TDMA rounds not ending when a teams kills have been reached | |||
*Fixed the Double Spawning | |||
*Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pickup) | |||
*Attempted to fix spawn protection, this includes: | |||
**Fixing the Red Spawn Protection Identifier appearing over people randomally... | |||
**Fixing people not being able to get killed even after the Red Identifier has been removed. | |||
*Removed the Wheetos (Team Color Identifier) | |||
===Feature List=== | |||
*Added the ability to lock the game clock in your game mode | |||
**Do this by: <time h="1" m="1" locked="true"/> | |||
*Changed all findings of id= to model= in the gamemode .map files | |||
==TDMA V1.0== | |||
*Initial Release (Never was released, too buggy) | |||
==== |
Latest revision as of 16:23, 11 November 2011
This article is (partially) outdated and the information may no longer apply. | |
TDMA Todo List
- Make Wheetos client sided
- Wheetos must only show on local team
- Wheetos should be turn on/off-able
- Make the game acctually finish (currently broken)
- Pickups should allow WeaponModel and WeaponAmmo params (This is now done)
- Player suicides/or when they just die on their own must subtract 1 point from their own team
TDMA v1.2
Fix List
- TDMA rounds now really end properly
- Mission timer has been fixed in order to allow the timer to be displayed for people who joined the server
- Pickups defined in the <pickup /> syntax never worked when picked up by a player, this is now fixed
Feature List
- Added help.xml to the client download list
- Enabled pickups to be able to be defined by the usual <pickup /> syntax
TDMA V1.1
Fix List
- Fixed TDMA rounds not ending when a teams kills have been reached
- Fixed the Double Spawning
- Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pickup)
- Attempted to fix spawn protection, this includes:
- Fixing the Red Spawn Protection Identifier appearing over people randomally...
- Fixing people not being able to get killed even after the Red Identifier has been removed.
- Removed the Wheetos (Team Color Identifier)
Feature List
- Added the ability to lock the game clock in your game mode
- Do this by:
- Changed all findings of id= to model= in the gamemode .map files
TDMA V1.0
- Initial Release (Never was released, too buggy)